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Steinberg Cubase SX v3.1.1.944
Full name: Steinberg.Cubase.SX.v3.1.1.944-H2O.nfo
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ßßßßßßßßßßßßßßß ßßßßßßÛÜ ßßßßßßßßÛÜ ÛÛ ÛÛßßßß ÛÛßßßßÛÛ ÛÛ ÛÛ ÛÛ Ûßßßßß ßßßßßßßßßß ßßßßÛ ÛÛ ÛÛ ÜßßßßßßßßßßßßßßßßßßßßßßßßÛ Û ÛÛÛÛ ÛÛÛÛ ßÛ ÛÛ Üß ÜÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ Û Û ÛÛÛÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÛÛ ßßßßßßßßßßßßßßßß ÛÛÛÛ ÛÛÛÛ Û Û ÛÛÛÛßßßßßßßßßßßßßßßßÛÛÛÛ ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÜ ÛÛÛÛ ÛÛÛÛ Û Û ÛÛÛÛ ÛÛÛÛ ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÛÛ ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛß Üß ÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ÛÛÛÛßßßßßßßßßßßßßßßßßß ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜß Û ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ Û ÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛ try before buy (TM) Ü ßßßßßßßÛÛ ßßßßßßß ÛÛ ßßßßßßß ßßßßßßÛÜ ÜÛßßßßßßßßßßßßß ÛÛ ßßÛÛÜ ÛÛßßßß ÛÛ ÛÛßßßß ÛÛßßßßÛÛ ßßßßßÛÛ ÛÛßßßß ß ßßßßÛÛ ßßßßßßßßßßßßßßßßßßßßßßßßßßÛß ßßßßßßßßß ßßßßßßßßßßßßß ß ß Steinberg.Cubase.SX.v3.1.1.944 SUPPLIER : TEAM H2O PROTECTION : DONGLE SIZE : 26 * 4,77MB DATE : 11-02-05 Cubase SX3 takes music production to a new level by adding more than 70 new features including powerful Audio Warp Realtime Timestretching, an intuitive Play Order Track, convenient Inplace Editing and many new editing functions. For the first time, a native music production system combines full -featured audio and MIDI recording and editing, virtual instruments and powerful audio mixing with the added flexibility of loop- and pattern -based arranging and mixing. Cubase SX3 supports Windows XP and Mac OSX and works with a multitude of audio interfaces. Add to that the seamless integration of external audio and MIDI hardware, and Cubase SX3 redefines music production technology. Top-10 new features of Cubase SX3 Audio Warp: Realtime Time Stretching and Pitch Shifting offer extensive new audio editing and processing capabilities, including ACID® File support: loops automatically adopt a project's tempo; audio files can follow tempo changes in realtime. Intuitive Play Order Track for pattern-based arranging adds a new level of creative music editing. Divide your song into sections, and then re -arrange it on the fly. Compare alternative versions of your song and then convert them back into a linear form for mixdown and mastering. New Inplace Editor supports ultra-fast direct MIDI event editing from within the project page. Edit MIDI events in context with audio or video. New MIDI Device Maps / Panels support direct access to external MIDI hardware with user-definable graphic editing panels. Import VST Mixer Maps or create your own editing panels, even for the Track Inspector or the mixer's channel strip. User-definable Workspaces (window layouts) help organizing your desktop. Create and save a separate workspace for each step of the production process. Switch Workspaces on the fly, as if working on multiple computers or monitors. Studio Connections "Total Recall" support (optional integration of Yamaha's Studio Manager 2). The first step into a new dimension of software/hardware integration. This modular editing system builds a powerful bridge between the virtual and physical studio. Opening a project can recall an entire studio setup within seconds. External FX Plugins allow for direct integration of external hardware effects processors into the VST audio mixer. Use your favorite outboard gear just like plugins - including automatic delay compensation. Extended Freeze function for virtual instruments and audio tracks with added flexibility and improved performance. Freeze virtual instruments with or without insert effects. Then automatically unload the instrument to free up RAM. Freeze audio tracks with insert effects to free up even more CPU performance. New part-based Volume Envelopes for direct control of dynamics. Fix level problems on the fly without wasting automation tracks. Then move events with their volume envelopes. User-definable Color Coding for tracks and VST mixer channels provides more clarity and better orientation - especially in complex projects. more info available at: http://www.steinberg.de/Steinberg/defaultb0e4.htm ÜÜ Ü Ü ÜÜ ßßßßßßÛÜ ÜÛßßßßßßßßßßßßßßßßßßßÛÜ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ßßßßßÛÛ ÛÛ ÛÛßßßßÛÛ ÛÛ ÛÛ ß ßßßßßßßßßßßßßßß ßßßßßßßßß ÛÛ ßß ßßßßßßßßßßßßßßßßßßßßßßß ß ß 1) Unzip, Unrar and run Setup.exe 2) Enjoy!! ßßßßßßÛÜ ÜÛßßßßÛÛ ßßßßßßßßßßßßßßß ÜÛßßßßßß ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛßßßß ßßßßßÛÛ ß ßßßßßßßßßßßßßß ßßßßßßßßßß ÛÛ ßßßßßßßßßßßßßßßßßßßßßßßßßßßß ß ß Special Note : H2O/DELiRiUM on Rampage.........!!! We couldn't let this one pass us by. It gave us the opportunity to improve on the Emu by adding lots of new applications. This time it was alot quicker. Although the prior release took a lot of man-hours (1500), this wasn't due to the copy protection itself, but merely writing the emu on driver level (try to figure out the driver model from microcrap...dooh)..... We hope u enjoy this release and the motto " TRY BEFORE BUY (tm) " still counts!! PS1: Note to Steinberg/End-Users: It seems that our prior Release Note stirred something in the Audio Community (Yes, we can read). To get some of the facts straight we're going to reveal some secrets about the copy protection itself, and why we stated that it severely impacts performance. Info from Syncrosoft website: [QUOTE] "Syncrosoft's protection solution is different from mainstream software copy protection methods. It is based on a secure executer, the eLicenser, and the patented MCFACT technology" "At runtime, the transformed program code does not reveal its semantics. The eLicenser's crypto-services are called from time to time by the transformed program code." The transformed program code is represented as tables in the computers memory. An adversary can not reverse-engineer or debug the tables, because a reverse transformation from the tables to original program code is not feasible. If the tables are manipulated, the transformed program code will crash or produce invalid results." [ENDQUOTE] So its not crackable?... Now here is the explanation for what really goes on: Transformation is based on replacing ordinary machine code into tables representing results from calculations Example: Adding 2 numbers Normal machine-code would look something like : Add eax, ebx This will take 1 CPU cycle to execute. Now comes MCFACT : 1) Transform the first number into a table 2) Transform the second number into a table 3) Do allot of manipulation of these tables 4) More manipulation 5) Transform the Tables back to the numbers 6) Add the 2 numbers This entire piece takes up hundreds of machine code lines and a lot of loops inside this code...estimated CPU-cycles
No performance loss? We don't think so.......... And this code runs all the time!!......The dongle in fact is only called 1 out of 10 times inside these scripts......... A good example is the protection build in the midi-part. This is entirely wrapped in the script-crap. Try moving a note and swirl it around.....you should notice a sluggishness in the movement. In fact u will notice an improvement in version 3.1 prior to the 3.0 release. This is not due to improvements made by Steinberg (the midi-engine is still the same) but improvements made by Syncrosoft! (They optimized the script engine)!!!!!!! To give the end user some peace of mind: the scripts aren't built into the real-time audio-engine.....this is impossible because of the performance loss u would have from the MCFACT. PS2: For those of you who where observant, you should have seen the blinking red light on the tray icon dongle when dongle activity was present. We now added a nice new feature to the tray icon: The ToolTip will show how often the dongle is called during a session. PS3: Currently the emu doesn't support Cubase SX 1, the effort to support this one is too high. Besides the older emus from ARCTIC/ZONE work perfect.For more info check the Readme on the Emu PS4: For all the lame crackers out there who try to remove the H2O splash or the dongle tray icon : give respect to the effort and don't do that,perhaps u could be in for a surprise who knows ...:) End-users: If you don't have the H2O-splash and trayicon...do not complain that the application in time will crash and you will never know why it does. ß ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ß [NFO_BY_TH4IB0YZ_2005]
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