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ÜÜ °ÛÛ²² :: F4CG :: °ÛÛÛ² ²ÛÛÛ²° ²ÛÛÛ²° °Û²² °Û²²
ÜÜÛßß ²ÛÛ²° presents ²ÛÛ²° ²ÛÛ²²° ²ßß°Üܲ²Û °Üܲ²Û
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ßßÛÛ²²ß °ßßßßß ßßßßßß° ßßßßßß°SINCE 1983!!
° °±°±±²±²Û²ÛÛÞÝ Sudoku v1.0 ÝÞÛÛ²Û²±²±±°±° °
ÜÜ Ü (c) GameHouse Ü ÜÜ
ÜÛ²° °²ÛÜ
²Û² Cracker...: Team F4CG Release date....: 11-04-2005 ²Û²
²Û² Supplier..: Team F4CG OS type.........: WinALL ²Û²
²Û² Packer....: GiftWrap Number of disks.: [xx/03] ²Û²
Ü ² Protection: LockDLL Program Type....: Game ² Ü
² ²° °² ²
²ÜÜÜÜÜ ÜÜÜÜܲ
ÜÜÜÜÛ²ßßß ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß²ÛÜÜÜÜ
²° ÜÜ ÜÜ °²
ÜÜÜÛ² ²ÛÜÜÜ
²Û²ß þ RELEASE SITE: ß²Û²
Û²° °²Û
Û² ²Û
Û² http://www.gamehouse.com ²Û
Û² ²Û
Û² ²Û
Û² þ RELEASE INFO: ²Û
Û² ²Û
Û² Object: ²Û
Û² Place numbers 1 through 9 on the game board so that each ²Û
Û² number occurs exactly once in each row, column and 3x3 grid. ²Û
Û² The numbers can appear in any order, diagonals are not ²Û
Û² considered, and there is no math involved. ²Û
Û² ²Û
Û² Setup: ²Û
Û² Your initial game board will consist of several numbers that ²Û
Û² are already placed. Those numbers cannot be changed. There is ²Û
Û² exactly one correct solution and it is always solvable using ²Û
Û² the logic rules discussed below. Following these logic rules ²Û
Û² you should never need to "guess" or look ahead to solve the ²Û
Û² puzzle. However, solving the puzzle can take quite a long ²Û
Û² time. ²Û
Û² ²Û
Û² How to Place Numbers: ²Û
Û² Make sure the PLACING mode is selected on the right (that is ²Û
Û² the default state). Select a number from the column on the ²Û
Û² left and click on any position in the grid to place that ²Û
Û² number. You can put a number in an empty cell or replace the ²Û
Û² contents of any cell EXCEPT for the initial numbers which ²Û
Û² cannot be changed. ²Û
Û² ²Û
Û² If a number shows up as WHITE it means that it is currently a ²Û
Û² valid placement, but it does NOT mean it necessarily is the ²Û
Û² correct number for the final solution. If a number shows up ²Û
Û² in RED it means it is currently in conflict with another ²Û
Û² number on the board, which will also turn RED. A YELLOW ²Û
Û² number is one of the initial numbers which cannot be changed. ²Û
Û² ²Û
Û² To clear a number you just accidentally placed you can either ²Û
Û² click a second time, or select the eraser in the lower left ²Û
Û² of the game and then click on the cell. ²Û
Û² ²Û
Û² Using the TEST Numbers: ²Û
Û² You can place multiple, small numbers in each cell as a way ²Û
Û² of remember which numbers can or cannot be placed there. They ²Û
Û² are usually used to show all of the possible numbers that may ²Û
Û² be placed in a cell. ²Û
Û² ²Û
Û² To place these numbers, select the number on the left. If you ²Û
Û² are in PLACING mode you can use your RIGHT MOUSE BUTTON to ²Û
Û² add or remove that number. The first time you do this a small ²Û
Û² number will show up in the cell. Using this technique you can ²Û
Û² put all 9 possible numbers in the cell. If the number is ²Û
Û² already shown, it will be removed. Another technique is to ²Û
Û² switch to TESTING mode by clicking the TEST button in the ²Û
Û² upper right corner. You can then left click to toggle on or ²Û
Û² off a test number and right click to place the large number. ²Û
Û² ²Û
Û² Strategy: ²Û
Û² The best approach for solving most puzzles is to start off by ²Û
Û² turning on all of the TEST numbers that work in each cell. It ²Û
Û² is often easiest to start with the number 1, go through each ²Û
Û² empty cell and determine if a 1 could go in that position, ²Û
Û² and if so RIGHT CLICK to turn on that test number. ²Û
Û² Afterwards, if any ROW, COLUMN or 3x3 grid only has one ²Û
Û² possible position for the number 1 (which you should be able ²Û
Û² to see by quickly scanning) LEFT CLICK to select that number ²Û
Û² permanently. Whenever you place a number permanently, go ²Û
Û² through and remove any test numbers in the same row, column ²Û
Û² and 3x3 grid. ²Û
Û² ²Û
Û² Repeat that process for all numbers up through 9. ²Û
Û² ²Û
Û² When you are finished, you will usually find a few cases ²Û
Û² where there is only 1 possible number. Place the appropriate ²Û
Û² number in that spot. Every time you place a number be sure to ²Û
Û² remove the test numbers from cells in the same row, column ²Û
Û² and 3x3 grid. ²Û
Û² ²Û
Û² Once you follow that process for a while you may eventually ²Û
Û² get to where every cell shows more than one possibility. You ²Û
Û² then need to apply additional logic rules for eliminating ²Û
Û² possibilities. ²Û
Û² ²Û
Û² Logic Rules: ²Û
Û² 1) In any cell where all but one number cannot be placed ²Û
Û² because of a conflict in the same row, column or 3x3 grid, ²Û
Û² that cell must contain the one number that can be placed. ²Û
Û² ²Û
Û² 2) For any number which can only legally occupy a single cell ²Û
Û² within a row, column or 3x3 grid, that number must be placed ²Û
Û² in that cell location. ²Û
Û² ²Û
Û² 3) In any 3x3 grid, a certain number may only be possible in ²Û
Û² a couple cells. If all the possible cells are in the same ROW ²Û
Û² (or COLUMN), then that number cannot exist anywhere else in ²Û
Û² that ROW (or COLUMN) and can be removed as a possibility ²Û
Û² outside of that 3x3 grid. ²Û
Û² ²Û
Û² 4) The inverse to the previous rule: In any ROW (or COLUMN), ²Û
Û² a certain number may only be possible in cells that are all ²Û
Û² in the same 3x3 grid. In that case, that number can be ²Û
Û² removed as a possibility anywhere else in that 3x3 grid. ²Û
Û² ²Û
Û² 5) If any 2 cells in the same ROW, COLUMN or 3x3 grid have ²Û
Û² exactly the same 2 possible numbers, then those numbers ²Û
Û² cannot be possible anywhere within the same ROW, COLUMN or ²Û
Û² 3x3 grid that both of those cells occupy. For example, if ²Û
Û² there are 4 empty cells in a certain row, and the ²Û
Û² possibilities for the 4 are respectively (1,2), (2,3,4), ²Û
Û² (1,2), and (1,3,4) this can be simplified to: (1,2), (3,4), ²Û
Û² (1,2), (3,4). ²Û
Û² ²Û
Û² 6) The previous rule can be extended to 3 or more cells, ²Û
Û² except that the 3 cells do not need to have the EXACT same ²Û
Û² possibilities, only that between the 3 cells there are only 3 ²Û
Û² possibilities. For example, 5 cells with respective ²Û
Û² possibilities of: (1,2), (2,3), (1,3), (1,3,4,5), (2,4,5) can ²Û
Û² be reduced to: (1,2), (2,3), (1,3), (4,5), (4,5) because the ²Û
Û² first 3 cells can only be the values of 1, 2 or 3. ²Û
Û² ²Û
Û² All puzzles are solvable using the above logic rules. ²Û
Û² However, for difficulty setting of 1, only the first rule is ²Û
Û² required. For difficulty of 2 only the first 2 rules are ²Û
Û² required, etc. However, in all cases you may still use all of ²Û
Û² the rules and they can be beneficial. ²Û
Û² ²Û
Û² Scoring: ²Û
Û² Scoring is based on the time it takes you to complete the ²Û
Û² puzzle and your level of difficulty. 1 minute is added to ²Û
Û² your final completion time for each descending level of ²Û
Û² difficulty. So, difficulty level 10 has no time added to your ²Û
Û² final time, while difficulty level 1 adds 9 minutes (540 ²Û
Û² seconds). Using the AutoHinting feature (by pressing the A ²Û
Û² key) will add 1 minute to your time. ²Û
Û² ²Û
Û² AutoHinting: ²Û
Û² Press the 'A' key on your keyboard to automatically fill in ²Û
Û² the test numbers based on the numbers that have been placed. ²Û
Û² As you play, the test numbers will automatically turn off, ²Û
Û² but they will not be automatically added as necessary (so you ²Û
Û² can remove them based on your own use of the logic rules). ²Û
Û² Every time you press the 'A' key 1 minute is added to your ²Û
Û² time and all of the test numbers are reset ²Û
Û² ²Û
Û² ²Û
Û² ²Û
Û² þ INSTALLATION NOTES: ²Û
Û² ²Û
Û² 1. Unzip, unrar and install program. ²Û
Û² 2. Extract the crack.zip into installed program's directory. ²Û
Û² 3. Enjoy ! ²Û
Û² ²Û
Û² ²Û
Û² ²Û
Û² _\|/_ PROGRAM PROVIDED FOR TEST PURPOSES ONLY! _\|/_ ²Û
Û² IF YOU LIKE THIS PROGGIE, BUY IT!! ²Û
Û² ²Û
²± Ý F4CG - BLESSED BY THE ANCIENTS Þ ±²
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Û²° þ F4CG TEAM INFO/NEWS: °²Û
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Û² No groupnews available at this time ... ²Û
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Û² þ F4CG MEMBERS: ²Û
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²Û²Ü Member and site info is protected. ܲ۲
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° °±°±±²±²Û²ÛÛÞ Ý last updated 05/31/2004 by Maer Þ ÝÛÛ²Û²±²±±°±° °
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