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Electric Image Animation Studio EIAS v8.0

Full name: Electric.Image.Animation.Studio.EIAS.v8.0-Lz0.nfo


DATE SECTION NAME GROUP SRCH
2009-09-24 ALL Electric Image Animation Studio EIAS v8.0.full.rar Cracked Search .nfo
2009-09-20 ALL Electric Image Animation Studio EIAS v8.0 [FullVersion] Cracked Search .nfo
2009-09-22 ALL [HIGHSPEED] Electric Image Animation Studio EIAS v8.0 Cracked Search .nfo
2009-09-25 ALL [TRUSTED DOWNLOAD] Electric Image Animation Studio EIAS v8.0 Cracked Search .nfo


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                ÜÜÛß Ü  LineZer0!  Ü²Ü    ß ÜÜ   Ü²Ü  Þ²ÜÜ   Ü
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   ß²ÛÜÜÛÝ                                                           ÞÛÜÜÛ²ß
     ß²ÜßßÜÜ       Electric.Image.Animation.Studio.EIAS.v8.0       ÜÜßßܲß
  ßÜÜ ÞÛÝ  ÛÝ                                                     ÞÛ  ÞÛÝ ÜÜß
   ÞÛ²²ßÜÜ²ß              Release Date : 7/7/2009                  ß²ÜÜß²²ÛÝ
ÜÜÜÛ²²ßßß                     Nfo Date : 7/7/2009 12:00:00 AM        ßßß²²ÛÜÜÜ
Û²² ²                                                                     ² ²²Û
ÛÛ² Û     Num. Disks : xx/20                       OS : WinALL            Û ²ÛÛ
ÛÛ² Û       Nfo Time : 18:09:15.7887500      Rel Type : Application       Û ²ÛÛ
ÛÛ² Û        Cracker : Team Lz0               Archive : lz0*.zip          Û ²ÛÛ
ÛÛ² Û         Packer : Team Lz0                Rating : 7/10 [#######---] Û ²ÛÛ
ÛÛ² Û       Supplier : Team Lz0              Language : English           Û ²ÛÛ
ÛÛ² Û     Protection : Super Sentinel Super Pro                           Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û   Requirements : Windows XP + SP3                                   Û ²ÛÛ
ÛÛ² Û  Publisher URL : %url                                               Û ²ÛÛ
ÛÛ² Û      Publisher : eitechnology group                                 Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û           ( )  Keyfile / License          ( )  Emulator             Û ²ÛÛ
ÛÛ² Û           ( )  Patch                      ( )  Serial               Û ²ÛÛ
ÛÛ² Û           (x)  Cracked .EXE / .DLL        ( )  Retail               Û ²ÛÛ
ÛÛ² Û           ( )  Keygen                     ( )  Trainer              Û ²ÛÛ
ÛÛ² Û Ü²Ü       ( )  Loader                     ( )  Other            Ü²Ü Û ²ÛÛ
ÛÛ² ²Ü ß                                                               ß Ü² ²ÛÛ
ßÛÛ²²Ý   Üß Ü                                                     Ü ßÜ   Þ²²ÛÛß
   ß²ÛÜÜ²Ý ß²ß    ÜÜÜÜÜ           1999 - 2009           ÜÜÜÜÜ    ß²ß Þ²ÜÜÛ²ß
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ÜÜÜÛ²²ßßÛß  Ü     ß   ²²ÛÛÜ²Û²Ý   + I N F O +   Þ²ÛÛÜÛÛ²²   ß     Ü  ßÛßß²²ÛÜÜÜ
Û²² ²Ý  Ü              ßßß²²²²ÛÜ               ÜÛÛÛÛ²ßßß              Ü  Þ² ²²Û
ÛÛ² Ûß                                                                   ßÛ ²ÛÛ
ÛÛ² Û    When it is time to apply surface materials and textures,         Û ²ÛÛ
ÛÛ² Û    light your scenes, and animate your models, no program           Û ²ÛÛ
ÛÛ² Û    delivers like the Electric Image Animation System. It was        Û ²ÛÛ
ÛÛ² Û    created from the ground up with designers and animators in       Û ²ÛÛ
ÛÛ² Û    mind, the interface and workflow are simple and intuitive,       Û ²ÛÛ
ÛÛ² Û    yet, the application is tremendously feature-packed.             Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    teapotteapotteapot  Workflow                                     Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    EIAS Animator delivers the essentials better than any other      Û ²ÛÛ
ÛÛ² Û    product. Most animators agree that there are critical            Û ²ÛÛ
ÛÛ² Û    sections in a 3D program that are most important to              Û ²ÛÛ
ÛÛ² Û    successful design. Most notably: texturing, lighting,            Û ²ÛÛ
ÛÛ² Û    deformations, the curve editor, character animation, and the     Û ²ÛÛ
ÛÛ² Û    ability to work effectively on HUGE projects. All of these       Û ²ÛÛ
ÛÛ² Û    requirements are met intuitively within Animator.                Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    The Electric Image Animation System has been used by many of     Û ²ÛÛ
ÛÛ² Û    the largest Architecture firms in the world because of its       Û ²ÛÛ
ÛÛ² Û    incredible ability to house thousands of objects and upwards     Û ²ÛÛ
ÛÛ² Û    of 30 million polygons in a single scene. Most programs          Û ²ÛÛ
ÛÛ² Û    would simply crash or freeze when importing this number of       Û ²ÛÛ
ÛÛ² Û    polygons, but EIAS will bring you the stability you need to      Û ²ÛÛ
ÛÛ² Û    get your project done flawlessly. Our favourite things about     Û ²ÛÛ
ÛÛ² Û    working in Animator include:                                     Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    1. Animator is designed for designers.     2. It has             Û ²ÛÛ
ÛÛ² Û    extensive project management tools.     3. It presents           Û ²ÛÛ
ÛÛ² Û    advanced features in a approachable shell.     4. It has the     Û ²ÛÛ
ÛÛ² Û    ability to work with enormous projects.                          Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    New Animator 8.0 Features  The Texture Pack  teapot              Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    Key Features                                                     Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    1. EXR and 16bit image input support.     2. Rotoscope           Û ²ÛÛ
ÛÛ² Û    improvements.     3. Improved Reflection/Sky Mapping and         Û ²ÛÛ
ÛÛ² Û    controls.     4. Normal Mapping and Bump improvements.           Û ²ÛÛ
ÛÛ² Û    5. Displacement Sea Level.     6. Light Maps.     7.             Û ²ÛÛ
ÛÛ² Û    Higher-resolution OpenGL textures.                               Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    EXR and 16bit image input support                                Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    Animator and Camera are now both capable of reading and          Û ²ÛÛ
ÛÛ² Û    using both EXR and 16 bit QuickTime files for any use. EXR       Û ²ÛÛ
ÛÛ² Û    textures can be used in the role of HDRI files(with or           Û ²ÛÛ
ÛÛ² Û    without alpha channel).  Rotoscope improvements                  Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    Backdrops Backdrop options have been moved from the World        Û ²ÛÛ
ÛÛ² Û    Dialog to the Camera Dialog, this is because, functionally,      Û ²ÛÛ
ÛÛ² Û    they are the same as Rotoscopes. Rotoscopes You can now edit     Û ²ÛÛ
ÛÛ² Û    rotoscopes as if they were normal textures - that is to say,     Û ²ÛÛ
ÛÛ² Û    double clicking on them will open the standard Texture Info      Û ²ÛÛ
ÛÛ² Û    window. Two or more rotoscope textures are combined              Û ²ÛÛ
ÛÛ² Û    according to their blend modes, just as material textures.       Û ²ÛÛ
ÛÛ² Û    Procedurals can be used as well. In EIAS 8, a rotoscope can      Û ²ÛÛ
ÛÛ² Û    have any mapping type, just like reflection maps (Spherical,     Û ²ÛÛ
ÛÛ² Û    LightProbe, Vert Cross etc.). The result will be that your       Û ²ÛÛ
ÛÛ² Û    camera will seem to be inside a surrounding infinite sphere      Û ²ÛÛ
ÛÛ² Û    with the rotoscope applied to the inside of it. As you move      Û ²ÛÛ
ÛÛ² Û    the camera, you will see different parts of this                 Û ²ÛÛ
ÛÛ² Û    environment. This feature can be previewed in Animator's         Û ²ÛÛ
ÛÛ² Û    View windows.  Improved Reflection/Sky Mapping and               Û ²ÛÛ
ÛÛ² Û    controls                                                         Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    Reflection maps are now combined according to their blend        Û ²ÛÛ
ÛÛ² Û    modes. A procedural applied in the reflection maps list now      Û ²ÛÛ
ÛÛ² Û    is treated as a real reflection (in EIAS 7 it was a              Û ²ÛÛ
ÛÛ² Û    reflectivity multiplier).                                        Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    All sky maps lists (GI Sky maps, world RT reflections and        Û ²ÛÛ
ÛÛ² Û    refractions) can have any number of textures that are            Û ²ÛÛ
ÛÛ² Û    combined in Camera. Procedurals can be used as well. The         Û ²ÛÛ
ÛÛ² Û    only exception is "Adaptive sky map" GI mode. It requires a      Û ²ÛÛ
ÛÛ² Û    single texture that should be a LDR/HDR image.  Normal           Û ²ÛÛ
ÛÛ² Û    Mapping and Bump improvements                                    Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    Normal maps (a kind of bump map) are moved to tangent space      Û ²ÛÛ
ÛÛ² Û    because now it's a more popular and usable kind of normal        Û ²ÛÛ
ÛÛ² Û    maps that allows the use of UVs and others kinds of mapping.     Û ²ÛÛ
ÛÛ² Û    Bump calculations have been improved in general and appear       Û ²ÛÛ
ÛÛ² Û    even smoother.  Displacement Sea Level                           Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    This new additional control adds/subtracts a constant value      Û ²ÛÛ
ÛÛ² Û    to the applied displacement. It's useful for organic shapes      Û ²ÛÛ
ÛÛ² Û    such as those coming from ZBrush.  Light Maps                    Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    Instead of a single light projection map, EIAS 8 offers a        Û ²ÛÛ
ÛÛ² Û    standard texture list of light maps supporting all types of      Û ²ÛÛ
ÛÛ² Û    reflection mapping and procedurals.  Higher-resolution           Û ²ÛÛ
ÛÛ² Û    OpenGL textures.                                                 Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    The OpenGL Texture window now uses a maximum resolution of       Û ²ÛÛ
ÛÛ² Û    1024x1024 as oppose to the old 256x256. This makes exact         Û ²ÛÛ
ÛÛ² Û    texture placement much easier. In addition to this, textures     Û ²ÛÛ
ÛÛ² Û    now load twice as quickly.  The User Pack -                      Û ²ÛÛ
ÛÛ² Û    Animator  teapot                                                 Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    Key Features                                                     Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    1. "Remove from selection set" has been added to the             Û ²ÛÛ
ÛÛ² Û    Object contextual menu.     2. Enable/Disable channels           Û ²ÛÛ
ÛÛ² Û    animation ("green triangle") was added to the preferences.       Û ²ÛÛ
ÛÛ² Û    3. Exported FACT can be automatically re-imported and            Û ²ÛÛ
ÛÛ² Û    added to the project.     4. Imported series of FACT files       Û ²ÛÛ
ÛÛ² Û    (for cycle groups) are now added in order sorted by their        Û ²ÛÛ
ÛÛ² Û    file names.     5. When you right click on the title bar of      Û ²ÛÛ
ÛÛ² Û    the Camera View window, the pop-up menu shows label color        Û ²ÛÛ
ÛÛ² Û    and a light/camera icons next to the respective items in the     Û ²ÛÛ
ÛÛ² Û    list.     6. A new contextual menu was added for the             Û ²ÛÛ
ÛÛ² Û    textures in the Material Info window. Procedurals interfaces     Û ²ÛÛ
ÛÛ² Û    also can be opened by selecting the procedural in the list       Û ²ÛÛ
ÛÛ² Û    and pressing the 'P' key.     7. In the Texture Info window      Û ²ÛÛ
ÛÛ² Û    for Flat, Cubic and Procedural mapping, a new "AutoEdit"         Û ²ÛÛ
ÛÛ² Û    pop-up was added to constrain XY(Z) scales.     8. A new         Û ²ÛÛ
ÛÛ² Û    feature, "Fill Velocities", was added to the Function Curve      Û ²ÛÛ
ÛÛ² Û    Editor.     9. Parametric Surface Plug-In.    10.                Û ²ÛÛ
ÛÛ² Û    AdaptiveDicer Plug-In.                                           Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    New Strength Map Tools                                           Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    1. Save/Load strength map to re-assign it from a low-res         Û ²ÛÛ
ÛÛ² Û    model to a higher-res one or vice versa.     2. Strength         Û ²ÛÛ
ÛÛ² Û    maps blur/contrast tool.     3. Strength map mirror tool.        Û ²ÛÛ
ÛÛ² Û    4. Strength map unfold tool saves a map as a .img texture        Û ²ÛÛ
ÛÛ² Û    by using the model's UVs.                                        Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² ²Ü ß                                                               ß Ü² ²ÛÛ
ßÛÛ²²Ý   Ü ß                                                       ß Ü   Þ²²ÛÛß
   ß²ÛÜÜÛÝ Ü²²Ü   ÜÜÜÜÜ                                 ÜÜÜÜÜ   ܲ²Ü ÞÛÜÜÛ²ß
     ß²ÜßßÜÜ ß Ü²ß²ß  ßßÜ  °°°                   °°°  Üßß  ß²ß²Ü ß ÜÜßßܲß
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   ÞÛ²²ßÜܲßÛ ßßÛÜß  ß Ü²Ý ±²²Ûßß             ßßÛ²²± Þ²Ü ß  ßÜÛßß Ûß²ÜÜß²²ÛÝ
ÜÜÜÛ²²ßßÛß  Ü     ß   ²²ÛÛܲ۲Ý+ I N S T A L L +Þ²ÛÛÜÛÛ²²   ß     Ü  ßÛßß²²ÛÜÜÜ
Û²² ²Ý  Ü              ßßß²²²²ÛÜ               ÜÛÛÛÛ²ßßß              Ü  Þ² ²²Û
ÛÛ² Ûß                                                                   ßÛ ²ÛÛ
ÛÛ² Û    1) Unpack.                                                       Û ²ÛÛ
ÛÛ² Û    2) Install.                                                      Û ²ÛÛ
ÛÛ² Û    3) Overwrite the original files with the cracked ones.           Û ²ÛÛ
ÛÛ² Û    4) Enjoy!                                                        Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    Electric Image Animation Studio EIAS v8 was originally designed and developed for MAC OS. therefor the Windows port is very buggy. Remember to use Windows XP + SP3 and it will run flawlessly.      Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² ²Ü ß                                                               ß Ü² ²ÛÛ
ßÛÛ²²Ý   Ü ß                                                       ß Ü   Þ²²ÛÛß
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  ßÜÜ ÞÛÝ  ÛÛ²²ÛÝ²Ý Ü²Ü Þ² °±±  ÜÜܲßßßßßßß²ÜÜÜ  ±±° ²Ý Ü²Ü Þ²ÞÛ²²ÛÛ  ÞÛÝ ÜÜß
   ÞÛ²²ßÜܲßÛ ßßÛÜß  ß Ü²Ý ±²²Ûßß             ßßÛ²²± Þ²Ü ß  ßÜÛßß Ûß²ÜÜß²²ÛÝ
ÜÜÜÛ²²ßßÛß  Ü     ß   ²²ÛÛÜ²Û²Ý   + J O I N +   Þ²ÛÛÜÛÛ²²   ß     Ü  ßÛßß²²ÛÜÜÜ
Û²² ²Ý  Ü              ßßß²²²²ÛÜ               ÜÛÛÛÛ²ßßß              Ü  Þ² ²²Û
ÛÛ² Ûß                                                                   ßÛ ²ÛÛ
ÛÛ² Û    When joining Linezer0 you are not just joining a group, but      Û ²ÛÛ
ÛÛ² Û    a family. We're a group built on friendship, devotion, respect   Û ²ÛÛ
ÛÛ² Û    and of course the continous learning. If you are one of those    Û ²ÛÛ
ÛÛ² Û    whom are just here for the glory and releases, then you have     Û ²ÛÛ
ÛÛ² Û    found the wrong group. Hard work and dedication is what has      Û ²ÛÛ
ÛÛ² Û    brought us to where we are today, and it is that we will         Û ²ÛÛ
ÛÛ² Û    demand from you as well.                                         Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    CRACKERS                                                         Û ²ÛÛ
ÛÛ² Û    To be able to be accepted as a cracker in Linezer0, you will     Û ²ÛÛ
ÛÛ² Û    need to have at least 6 months of experience from other groups   Û ²ÛÛ
ÛÛ² Û    and have at least 2 people that can vouche for you before we     Û ²ÛÛ
ÛÛ² Û    will even concider talking with you.                             Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    Open positions:                                                  Û ²ÛÛ
ÛÛ² Û       * Keygenner(s) - able to analyse and keygen advanced          Û ²ÛÛ
ÛÛ² Û         protection schemes. You will be working with the other      Û ²ÛÛ
ÛÛ² Û         keygenners to be able to meet the advanced protections      Û ²ÛÛ
ÛÛ² Û         with a joint effort.                                        Û ²ÛÛ
ÛÛ² Û       * Dongle cracker(s) - need to have experience in one or       Û ²ÛÛ
ÛÛ² Û         more of the following dongles, FlexLM, SentinelLM, HASP,    Û ²ÛÛ
ÛÛ² Û         CRYPKEY and/or custom made license managers. We always      Û ²ÛÛ
ÛÛ² Û         got big projects that you can undertake, and with the       Û ²ÛÛ
ÛÛ² Û         dongle crew you will be working in a joint effort to        Û ²ÛÛ
ÛÛ² Û         find sollutions - preferrably complete emulators for        Û ²ÛÛ
ÛÛ² Û         the different solutions.                                    Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    CODERS                                                           Û ²ÛÛ
ÛÛ² Û    You have knowledge regarding protections like ASPACK and         Û ²ÛÛ
ÛÛ² Û    ARMADILLO, and are able to code tools that can either analyse    Û ²ÛÛ
ÛÛ² Û    those, or even able to unpack them. Further we require that      Û ²ÛÛ
ÛÛ² Û    you have at least 4 years of coding experience, and can show us  Û ²ÛÛ
ÛÛ² Û    earlier achievements either through system analysis and/or       Û ²ÛÛ
ÛÛ² Û    programs you have developed.                                     Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    Open positions:                                                  Û ²ÛÛ
ÛÛ² Û       * Cracktro programmer - we are looking for an experienced     Û ²ÛÛ
ÛÛ² Û         programmer that can develop a complete cracktro and a       Û ²ÛÛ
ÛÛ² Û         update system for that particular cracktro. Experience      Û ²ÛÛ
ÛÛ² Û         from the demo scene is preferred, but achievements that     Û ²ÛÛ
ÛÛ² Û         can show your skills can also be accepted.                  Û ²ÛÛ
ÛÛ² Û       * General programmer(s) - you will be recieving projects      Û ²ÛÛ
ÛÛ² Û         that will range from everything from updating our           Û ²ÛÛ
ÛÛ² Û         existing tools, as well as develop new tools that will      Û ²ÛÛ
ÛÛ² Û         be useful for the group.                                    Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    SUPPLIERS                                                        Û ²ÛÛ
ÛÛ² Û    You work as a engineer or something similar where you got        Û ²ÛÛ
ÛÛ² Û    access to the latest software in the CAD/CAM area. Preferrably   Û ²ÛÛ
ÛÛ² Û    with experience in the supplied software as testing your own     Û ²ÛÛ
ÛÛ² Û    supply would also be required to ensure validity. We are also    Û ²ÛÛ
ÛÛ² Û    interrested in people able to supply us software in the          Û ²ÛÛ
ÛÛ² Û    GRAPHICS/MUSIC/PROGRAMMING area. One time suppliers are not      Û ²ÛÛ
ÛÛ² Û    welcome, a steady base of supplies will be required.             Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    SITES                                                            Û ²ÛÛ
ÛÛ² Û    If you run a dedicated site, on a 100mbit link, a well           Û ²ÛÛ
ÛÛ² Û    supported site that have at least 6 months of up-time and        Û ²ÛÛ
ÛÛ² Û    decent affiliation. Then your site might be of interrest to      Û ²ÛÛ
ÛÛ² Û    us. Do note that we do NOT accept site offers from the US, DE    Û ²ÛÛ
ÛÛ² Û    and AT.                                                          Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² ²Ü ß                                                               ß Ü² ²ÛÛ
ßÛÛ²²Ý   Ü ß                                                       ß Ü   Þ²²ÛÛß
   ß²ÛÜÜÛÝ Ü²²Ü   ÜÜÜÜÜ                                 ÜÜÜÜÜ   ܲ²Ü ÞÛÜÜÛ²ß
     ß²ÜßßÜÜ ß Ü²ß²ß  ßßÜ  °°°                   °°°  Üßß  ß²ß²Ü ß ÜÜßßܲß
  ßÜÜ ÞÛÝ  ÛÛ²²ÛÝ²Ý Ü²Ü Þ² °±±  ÜÜܲßßßßßßß²ÜÜÜ  ±±° ²Ý Ü²Ü Þ²ÞÛ²²ÛÛ  ÞÛÝ ÜÜß
   ÞÛ²²ßÜܲßÛ ßßÛÜß  ß Ü²Ý ±²²Ûßß             ßßÛ²²± Þ²Ü ß  ßÜÛßß Ûß²ÜÜß²²ÛÝ
ÜÜÜÛ²²ßßÛß  Ü     ß   ²²ÛÛÜ²Û²Ý  + L E G A L +  Þ²ÛÛÜÛÛ²²   ß     Ü  ßÛßß²²ÛÜÜÜ
Û²² ²Ý  Ü              ßßß²²²²ÛÜ               ÜÛÛÛÛ²ßßß              Ü  Þ² ²²Û
ÛÛ² Ûß                                                                   ßÛ ²ÛÛ
ÛÛ² Û    First of all you should know that we do NOT release our cracks   Û ²ÛÛ
ÛÛ² Û    so that you "the end-user" can benefit from it in the term of    Û ²ÛÛ
ÛÛ² Û    using software or any other of our releases without buying       Û ²ÛÛ
ÛÛ² Û    the required licenses. Linezer0 however believe that everyone    Û ²ÛÛ
ÛÛ² Û    should have the option to backup their program/game and be       Û ²ÛÛ
ÛÛ² Û    able to run it without any problems.                             Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    Further we do NOT in any way condone the spreading of our        Û ²ÛÛ
ÛÛ² Û    cracks, in other words we do NOT spread the releases to any      Û ²ÛÛ
ÛÛ² Û    websites, P2P networks or any other public available location    Û ²ÛÛ
ÛÛ² Û    and we urge that our releases should not be spread like that     Û ²ÛÛ
ÛÛ² Û    at all.                                                          Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    We -Linezer0- has nothing to do with the distribution of these   Û ²ÛÛ
ÛÛ² Û    cracks, it is all done by third parties. As such, and            Û ²ÛÛ
ÛÛ² Û    according to the laws where the individuals of Linezer0 reside,  Û ²ÛÛ
ÛÛ² Û    it is not our responsibility what others desides to do with      Û ²ÛÛ
ÛÛ² Û    these releases. However, let it be said quite clearly;           Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û      "We DO NOT in any way condone the selling or redistribution    Û ²ÛÛ
ÛÛ² Û       of our cracks, this was NEVER our intention."                 Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    Linezer0 does NOT take any responsibility of computer-loss       Û ²ÛÛ
ÛÛ² Û    or any data-errors that may occur from using our cracks.         Û ²ÛÛ
ÛÛ² Û    Keep in mind that you are using a third party sollution to       Û ²ÛÛ
ÛÛ² Û    something we did not develop in the first place.                 Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    Do note that the usage of our cracks are legal in most           Û ²ÛÛ
ÛÛ² Û    countries outside the United States, IF and ONLY IF you own a    Û ²ÛÛ
ÛÛ² Û    full copy of the program/game - then you may use our cracks      Û ²ÛÛ
ÛÛ² Û    for backup purposes, and only that. It remains to be seen how    Û ²ÛÛ
ÛÛ² Û    affected you are of the End User License Agreements (EULAs).     Û ²ÛÛ
ÛÛ² Û    They can't supersede domestic laws, remember that.               Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    According to the "DMCA ACT" in the Unites States, you have no    Û ²ÛÛ
ÛÛ² Û    rights to circumvent a copy protection. Beware, they will        Û ²ÛÛ
ÛÛ² Û    punish you harder than if you stole the shrinkwrapped software   Û ²ÛÛ
ÛÛ² Û    in a mall. Though Linezer0's base of operation does not reside   Û ²ÛÛ
ÛÛ² Û    in the Unites States, and thus we are NOT bound to the           Û ²ÛÛ
ÛÛ² Û    US legislations like:                                            Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û       * No Electronic Theft Act                                     Û ²ÛÛ
ÛÛ² Û       * Digital Millenium Copyright Act                             Û ²ÛÛ
ÛÛ² Û       * The Patriot Act                                             Û ²ÛÛ
ÛÛ² Û       *                                      Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    You should ALWAYS buy the software that you do use, or find      Û ²ÛÛ
ÛÛ² Û    suitable Open Source replacements (as there are loads), we do!   Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û             By using our cracks you automatically agree             Û ²ÛÛ
ÛÛ² Û     to the written agreement above, and thus the responsibility     Û ²ÛÛ
ÛÛ² Û          regarding whetever you are affected by any EULAs is        Û ²ÛÛ
ÛÛ² Û                        with YOU and YOU only.                       Û ²ÛÛ
ÛÛ² ²Ü ß                                                               ß Ü² ²ÛÛ
ßÛÛ²²Ý   Ü ß                                                       ß Ü   Þ²²ÛÛß
   ß²ÛÜÜÛÝ Ü²²Ü   ÜÜÜÜÜ                                 ÜÜÜÜÜ   ܲ²Ü ÞÛÜÜÛ²ß
     ß²ÜßßÜÜ ß Ü²ß²ß  ßßÜ  °°°                   °°°  Üßß  ß²ß²Ü ß ÜÜßßܲß
  ßÜÜ ÞÛÝ  ÛÛ²²ÛÝ²Ý Ü²Ü Þ² °±±  ÜÜܲßßßßßßß²ÜÜÜ  ±±° ²Ý Ü²Ü Þ²ÞÛ²²ÛÛ  ÞÛÝ ÜÜß
   ÞÛ²²ßÜܲßÛ ßßÛÜß  ß Ü²Ý ±²²Ûßß             ßßÛ²²± Þ²Ü ß  ßÜÛßß Ûß²ÜÜß²²ÛÝ
ÜÜÜÛ²²ßßÛß  Ü     ß   ²²ÛÛÜ²Û²Ý + G R E E T S + Þ²ÛÛÜÛÛ²²   ß     Ü  ßÛßß²²ÛÜÜÜ
Û²² ²Ý  Ü              ßßß²²²²ÛÜ               ÜÛÛÛÛ²ßßß              Ü  Þ² ²²Û
ÛÛ² Ûß                                                                   ßÛ ²ÛÛ
ÛÛ² Û          HERiTAGE, RAZOR1911, F4CG, EMPHASiS, ZENiTH, MYTH          Û ²ÛÛ
ÛÛ² Û            GHOST RiDERS, LEGENDS NEVER DiE, ENFUSiA, BiN            Û ²ÛÛ
ÛÛ² Û                   FATiGUED COURiERS NETWORK (FCN)                   Û ²ÛÛ
ÛÛ² ²Ü ß                    CHEMiCAL REACTiON (CRO)                    ß Ü² ²ÛÛ
ßÛÛ²²Ý   Ü ß                                                       ß Ü   Þ²²ÛÛß
   ß²ÛÜÜÛÝ Ü²²Ü   ÜÜÜÜÜ                                 ÜÜÜÜÜ   ܲ²Ü ÞÛÜÜÛ²ß
     ß²ÜßßÜÜ ß Ü²ß²ß  ßßÜ  °°°                   °°°  Üßß  ß²ß²Ü ß ÜÜßßܲß
  ßÜÜ ÞÛÝ  ÛÛ²²ÛÝ²Ý Ü²Ü Þ² °±±  ÜÜܲßßßßßßß²ÜÜÜ  ±±° ²Ý Ü²Ü Þ²ÞÛ²²ÛÛ  ÞÛÝ ÜÜß
   ÞÛ²²ßÜܲßÛ ßßÛÜß  ß Ü²Ý ±²²Ûßß             ßßÛ²²± Þ²Ü ß  ßÜÛßß Ûß²ÜÜß²²ÛÝ
ÜÜÜÛ²²ßßÛß  Ü     ß   ²²ÛÛܲ۲Ý+ C O N T A C T +Þ²ÛÛÜÛÛ²²   ß     Ü  ßÛßß²²ÛÜÜÜ
Û²² ²Ý  Ü              ßßß²²²²ÛÜ               ÜÛÛÛÛ²ßßß              Ü  Þ² ²²Û
ÛÛ² Ûß                                                                   ßÛ ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    If you want to contact Linezer0 for any reason, then feel        Û ²ÛÛ
ÛÛ² Û    free to do so using the email supplied below - requests for      Û ²ÛÛ
ÛÛ² Û    cracks, files or anything related to our releases is             Û ²ÛÛ
ÛÛ² Û    automatically ignored (using scripts), so by all means, feel     Û ²ÛÛ
ÛÛ² Û    free to continue to send them, we won't even recieve them.       Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û   ²                  EMAIL : linezer0@nerdshack.com             ²   Û ²ÛÛ
ÛÛ² ²Ü ßÛß               UPDATED : 7th of January 2006               ßÛß ÜÛ ²ÛÛ
ßÛÛ²²Ý   Ü ß                                                       ß Ü   Þ²²ÛÛß
   ß²ÛÜÜÛÝ  Ü ß                                                 ß Ü  ÞÛÜÜÛ²ß
     ß²ÜßßÜÛÝ  Ü Ü²Ü                   Ü                   Ü²Ü Ü  ÞÛÜßßܲß
      ÞÛÝ  ÛÛÜ ÜÜÜ²Ü                Ü ßÜß Ü                ܲÜÜÜ ÜÛÛ  ÞÛÝ
     Ü²ß Ü²ßß²ß²ß  ßßÛ  °°°    ÜÜß ßÜß Ü ßÜß ßÜÜ    °°°  Ûßß  ߲߲ßß²Ü ß²Ü
            ÛÝ²Ý Ü²Ü Þ² °±±   ²²Ý     ßÜß     Þ²²   ±±° ²Ý Ü²Ü Þ²ÞÛ
            ßÛÜß  ß Ü²Ý ±²²Ûß  ßßÜ           Üßß  ßÛ²²± Þ²Ü ß  ßÜÛß
               ß   ²²²²Ü²²ÛÝ       ß       ß       ÞÛ²²Ü²²²²   ß
                    ßß²²²ÛÛ    ascii proudly done   ÛÛ²²²²ß
                       ß²²ÛÜ     by cpN of cRo     ÜÛ²²ß
                        Þ²²Ý  Ü     in 2oo6     Ü  Þ²²Ý
                        ß ßÛܲ  Ü             Ü  ²ÜÛß ß
                           ²²Ý ²Ý  Ü ß   ß Ü  Þ² Þ²²
                            ßßܲ²Ü²Ý  Ü²Ü  ޲ܲ²Üßß
                                ßßß²ÜÜ ß Üܲßßß
                                     ß²Û²ß
                                      Þ²Ý
                                       Û


 


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