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Jeremy Gordon GoBug v2.03.01 WinALL Cracked
Full name: Jeremy.Gordon.GoBug.v2.03.01.WinALL.Cracked-BLiZZARD.nfo
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0-DAY 2009-04-10 13:54 |
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Û° úoO Jeremy Gordon GoBug v2.03.01 Ooú °Û
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Û° release date: 2009-04-10 supplier: TEAM BLZ °Û
Û° disks: 1 cracker: TEAM BLZ °Û
Û° protection: Crippled os: WinALL °Û
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Û° GoBug is a symbolic debugger which is able to run another program °Û
Û° (the "debuggee") in closely controlled conditions. °Û
Û° °Û
Û° Using GoBug allows you to: °Û
Û° °Û
Û° * Use F5 or F6 to single step through the debuggee's code, that is, °Û
Û° the processor will execute a single instruction at a time, which you °Û
Û° can watch in the codepane. Meanwhile you can watch how this affects °Û
Û° the debuggee's main registers and flags, stack and memory areas. You °Û
Û° can also view the floating point register pane, the MMX register pane °Û
Û° or the 3DNow!, XMM, SSE and SSE2 register panes. °Û
Û° °Û
Û° * Execute but jump over calls by using F6. °Û
Û° °Û
Û° * Use F7 to run the debuggee with the event/message hooks and fully °Û
Û° trapped to keep a detailed log of the debuggee's execution for later °Û
Û° view. This will be a very detailed log showing each instruction and °Û
Û° showing changes to the registers. °Û
Û° °Û
Û° * Use F8 to run the debuggee with the event/message hooks but with °Û
Û° the trap released to keep a partial log of the debuggee's actions. °Û
Û° This is log limited to events and messages. °Û
Û° °Û
Û° * Use F9 to run the debuggee in the "background" until an exception °Û
Û° occurs (whereupon you can view the point of the exception in the °Û
Û° codepane and view the registers and stack history). °Û
Û° °Û
Û° * Run the debuggee in the background (F9 action) but then try to °Û
Û° regain control by using the hot-key or the traffic light control. . °Û
Û° °Û
Û° * Execute but jump over parts of code by setting a code breakpoint or °Û
Û° by running the debuggee to the end of the current procedure. °Û
Û° °Û
Û° * Run the debuggee's code to a breakpoint in the code and then stop °Û
Û° execution. This allows you to carry out tests at that point or to °Û
Û° single step from that point to test that particular part of your °Û
Û° code. °Û
Û° °Û
Û° * Set a breakpoint to run the debuggee until any message or until a °Û
Û° particular message, or until a particular message to a particular °Û
Û° window procedure. °Û
Û° °Û
Û° * View the sequence and detail of messages by single-stepping past a °Û
Û° procedure or api which causes message activity and then looking at °Û
Û° each message using the single-step message break, or by running °Û
Û° (hook, part log) and then viewing the messages in the event/message °Û
Û° log pane. °Û
Û° °Û
Û° * Set a breakpoint to run the debuggee until the start of a new °Û
Û° thread and then single-step to study execution of that thread. °Û
Û° °Û
Û° * Single-step more than one thread at once to see how Windows shares °Û
Û° processor time between threads or better to understand a °Û
Û° multi-threaded application. View in the log the real-time °Û
Û° inter-action between threads. °Û
Û° °Û
Û° * View the contents of the stack in detail using the ESP stack pane °Û
Û° and EBP stack pane. °Û
Û° °Û
Û° * View the stacktrace pane to see the depth and position of the call °Û
Û° from information on the stack. °Û
Û° °Û
Û° * Change the contents of the stack. °Û
Û° °Û
Û° * Single-step past apis to check whether they return an error, and if °Û
Û° so, view details of the error in the log. °Û
Û° °Û
Û° * Use F7 to run past APIs with whilst retaining control. GoBug will °Û
Û° break if an API error occurs- see break on API error. °Û
Û° °Û
Û° * Change the (ordinary) register values or flags at run-time to °Û
Û° correct errors or to check your code. Change the MMX registers, the °Û
Û° floating point registers or any of the special registers (3DNow!, °Û
Û° XMM, SSE or SSE2) at run-time to see how the changes affect the °Û
Û° running of your code. °Û
Û° °Û
Û° * View and check a disassembly of the opcodes produced by your °Û
Û° assembler or compiler, view and check any executable code as °Û
Û° assembler mnemonics in the codepane or in code inspector, examine in °Û
Û° detail how the mnemonics work by watching the panes. °Û
Û° °Û
Û° * If symbols are loaded, view a list of the code and data symbols for °Û
Û° the debuggee and its Dlls and make a code inspector or a data °Û
Û° inspector to view the code and data addresses represented by the °Û
Û° symbols. °Û
Û° °Û
Û° * View the debuggee and its Dlls addresses (the executable images) as °Û
Û° loaded in memory: this will be quite different from looking at the °Û
Û° debuggee as a file on disk with a file viewer, for example PEView °Û
Û° (available from Wayne J. Radburn's assembler page) or similar. Make a °Û
Û° code inspector or a data inspector to view the addresses. °Û
Û° °Û
Û° * Promenade the debuggee's memory context and shared memory and view °Û
Û° the results. °Û
Û° °Û
Û° * Search the debuggee's memory context and shared memory for specific °Û
Û° strings or values and view the results. °Û
Û° °Û
Û° * View information about the debuggee at run-time. °Û
Û° °Û
Û° * View the debuggee and Dlls resources as loaded in memory and °Û
Û° (subject to copyright) extract useful resources from executable °Û
Û° files. °Û
Û° °Û
Û° * Print or dump to a file the contents or part contents of any of the °Û
Û° panes. °Û
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Û° Extract GOBUG20301.ZIP to where you want it installed. °Û
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Û° Copy BLZ-GOBUG20301-PATCH.EXE to your GoBug installed directory and °Û
Û° run it from there. °Û
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Û° greets fly out to all groups which actively and courageously work on °Û
Û° building better release conditions and thus keep the scene up. °Û
Û° special greets to our friends in: °Û
Û° °Û
Û° absokt - acme - air - digerati - explosion - f4cg °Û
Û° orion - pdx - ssg - tbe - tmg - zwt °Û
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Û° We are a closed group, if we need you then we will contact you! °Û
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Û° Software worth using is worth buying.. keep this in mind! °Û
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Û° last update on: 2008.03.22 °Û
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