ÜÜ ÜÜÜ ßß
ÜÜÛÛß ÜÜÛß ÜÜÛÛÛÛÛÛÜ
ÜÜÛßÛÛÛß ÜÛÛß ÜÛÛßß ßÛÛÛ
ÜÛß ÜÜÛßß ÜÛÛÛ ÜÛÛÛ ÜÛÛÛÛÛÜÜÜÛÛßß ßÛÜ
ßÛÛÜÜÜ ÜÜÜÛÛÛÛßßßÛÛÛÛ ÜÛÛÛ ÜÛÛÛßÛÜÜÜÜ ÜÜÜÛÛß
ßÛÛÛÛÛÛÛÛÛÛÛßß ßÛÛÛ ßÛÛÛÜ ßßÛÜ ßßßÛÛÛÛÛÛÛÛÛÛÛÛß
ÜÜÛÛÛÜÜÜ ßßßßß Ü ßßÛÜÜ ßßßß Ü ßßßßßß ÜÜÜÛÛÛÜÜ
ÜÛÛÛßßßßÛÛÛÜÜÜ ÜÜÜÛÛß ßÛÛÜÜÜ ÜÜÜÛÛÛßßßßÛÛÛÜ
ÛÛÛ ßßßßßßß PROUDLY PRESENTS ßßßßßßßß ÛÛÛ
ÛÛÜ ÜÛÛ
ÛÜ RML.Labs.Software.Audio.Console.v1.2 ÜÛ
Û Û
ßÛ Ûß
Û SUPPLIER ..: TEAM AiR Û
Û PROTECTION : $$$ Û
Û SIZE ......: 01 * 4,77MB Û
Û DATE ......: 10/2008 Û
Û Û
Û SAC is the acronym for Software Audio Console. This Û
Û program runs in Microsoft Windows and turns your Û
Û Windows PC into a powerful virtual Live Mixing Û
Û Console. Û
Û Û
Û SAC opens new realms of live sound mixing Û
Û capabilities with virtual mixing technology built Û
Û around a core hand coded assembly language engine. Û
Û The look and feel of a fully controllable Front Of Û
Û House (FOH) console, coupled with 24 duplicate Û
Û monitor mixing consoles with digital split points Û
Û from 5 locations within the FOH Input Channels and 2 Û
Û locations within the FOH Return Channels, creates a Û
Û whole new way of mixing live sound while eliminating Û
Û and replacing racks of physical equipment, snake Û
Û cabling and splitters. Û
Û Û
Û Û
Û The FOH Console Û
Û Û
Û Û
Û The virtual console is designed as a 72 input Û
Û channel, 72 output channel FOH console, with Input Û
Û Source, Attenuator, Phase Reverse, Swap L/R, and Mono Û
Û buttons, 5 Band Stereo EQ with additional Hi and Lo Û
Û Cut filters, Keying Gate and Compressor with bandpass Û
Û filter, Pre and Post FX patch points, 6 Stereo Aux Û
Û Sends with Pan, 24 Stereo Output Assigns, 8 point XY Û
Û Surround Pan with separate Sub and Center Chan, Solo, Û
Û Mute, Stereo Pan, long throw Fader with a Stereo Hi Û
Û Resolution (-60 dB) Meter on each channel. Û
Û Û
Û Any input channel may be assigned to any or all Û
Û output channels at the same time. 8 Master Output Û
Û channels may be routed to any hardware output device Û
Û while the remaining 16 Output channels can be used as Û
Û subgroup, VCA type Faders, folding back to any of the Û
Û 8 Master Faders. The Aux Sends may be internally Û
Û routed as virtual or patched out to any device Û
Û output, and returned from any device input, in sync, Û
Û direct into the FOH mix, through 6 independent Return Û
Û channels, each with complete FX patching capabilities Û
Û and their own Hi Resolution Meters. Û
Û Û
Û XY Surround panning is built in and can be assigned Û
Û in any manner to up to 6 discreet outputs. The Û
Û surround setup can be saved in templates making 5.1, Û
Û 7.1, quad surround or any configuration available at Û
Û the touch of the mouse. Û
Û Û
Û The console can be displayed in different views, Û
Û independently or simultaneously, allowing quick Û
Û access to multiple perspectives of the current Û
Û information. Û
Û Û
Û The console has extensive navigation capabilities and Û
Û is intimately linked to the different views. There Û
Û are popup navigation menus that display labeled Û
Û channels and track references, allowing instant one Û
Û -click access to anywhere you need to go. Û
Û Û
Û Û
Û The Monitor Consoles Û
Û Û
Û Û
Û The FOH console inputs internally split to 24 monitor Û
Û consoles, giving essentially duplicate versions of Û
Û all FOH console views and allowing you to mix Û
Û monitors from master faders instead of Aux Sends or Û
Û Matrix knobs. This allows each monitor mix to be its Û
Û own 72 channel stereo mix with its own overlayed Eq Û
Û and Dynamics sections, as well as its own 6 stereo Û
Û Aux Sends and Returns. Each Monitor console has 8 Û
Û Master Stereo Output Channels, leaving 16 channels to Û
Û be used as subgroups. The input splits can be taken Û
Û from the FOH Src, Pst EQ, Pst Dyn, Pre Fader or Post Û
Û Fader. Additionally, Monitor Mixer 1 can be Û
Û designated as a master monitor mixer and all Û
Û remaining monitor mixers can take their splits from Û
Û it. Each monitor console and individual input channel Û
Û can use any one of those split points independently Û
Û of every other channel, opening up a brand new Û
Û dimension in monitor mixing routing and control. Û
Û Û
Û Û
Û The Engine Û
Û Û
Û Û
Û The underlying architecture is an entirely new - from Û
Û the ground up - virtual mixing engine, based on many Û
Û years of experience with the development and maturity Û
Û of the SAW product line. Û
Û Û
Û The focus of this new engine design is centered Û
Û around the live, low latency input driven technology Û
Û that forces the engine to sense and trigger precisely Û
Û from live input data stream timing. This engine Û
Û assembles the data, LIVE, on the fly, directly in Û
Û front of the actual data being played out by the Û
Û sound devices, delivering instant reaction time and Û
Û the feel of a physical console, without glitching the Û
Û audio data. Û
Û Û
Û The engine makes extensive use of multi-processor and Û
Û priority multi-threaded code design, and with its Û
Û hand coded assembly language techniques, is capable Û
Û of reaching performance levels not thought possible Û
Û within the standard Windows environments. Û
Û Û
Û The design uses advanced assembly language techniques Û
Û to emulate all functions of the console portion of Û
Û the program. Faders, Eq, Dynamics, Aux Sends and Û
Û Returns, Meters, Echo/Delay, Reverb, etc. are all Û
Û emulated DSP routines, that rival the performance of Û
Û hardware based units when used on high-end computers. Û
Û This design also eliminates the need for special DSP Û
Û based hardware sound devices, allowing standard audio Û
Û sound cards access to all of the design features. Û
Û Û
Û The new engine design allows for most every program Û
Û operation to be performed live, while the engine is Û
Û running, without the need to stop the data stream to Û
Û change device assignments, input and output routing Û
Û or save sessions and manipulate Scene and Sequence Û
Û data. Û
Û Û
Û Because of the low latency capabilities, this engine Û
Û is a perfect match for external fader packs and mixer Û
Û controllers. SAC uses a complete virtual lookup table Û
Û design to link incoming controller signals to virtual Û
Û console and transport controls, and other internal Û
Û functions of the engine. Different hardware Û
Û controller information can be stored in templates Û
Û (without the need to update or rewrite the program Û
Û code) that can be instantly loaded into the program Û
Û to change from one controller type to another, Û
Û without the need to restart the program! Templates Û
Û are available for a wide variety of the most popular Û
Û controllers, and future templates will be made Û
Û available for download, as new hardware is released. Û
Û Û
Û Û
Û FX Processing Û
Û Û
Û Û
Û A brand new powerful SAC API (Application Programming Û
Û Interface) has been developed for handling FX Plug Û
Û -Ins. This interface offers one of the most direct Û
Û and streamlined protocols for passing information Û
Û between the application and processing plug-ins. This Û
Û design also offers enhanced power and control, Û
Û including automation capability, while actually Û
Û increasing overall efficiency. The API is compatibile Û
Û with most Native SAWStudio plugins. Û
Û Û
Û The DirectX and VST protocols are seamlessly woven Û
Û into the engine design, with all plug-ins of all Û
Û types showing in one common effects choice window. Û
Û With the current availability of numerous DirectX and Û
Û VST plug-ins to choose from, you can begin FX Û
Û processing immediately without waiting for future Û
Û development. Û
Û Û
Û Effects are hot-patchable, meaning they can be Û
Û plugged in and out in real-time during playback! The Û
Û engine will automatically initialize and insert the Û
Û plug-in directly into the audio loop in perfect sync, Û
Û without the need to stop the stream. Û
Û Û
Û Û
Û TCP/IP Remote Network Access Û
Û Û
Û Û
Û SAC also includes an extensive internal networking Û
Û engine that allows up to 28 remote users to access Û
Û the system via standard TCP/IP network connections. Û
Û You can use a simple ethernet cable and hub or Û
Û switcher, or a wireless system to allow complete Û
Û freedom to roam the venue and control everything from Û
Û a remote laptop. A set of user stats can control the Û
Û access rights of anyone connected to the host system. Û
Û You can connect as a FOH engineer, which gives you Û
Û access to FOH and all 24 Monitor consoles. You can Û
Û also connect as a MON engineer, which gives you Û
Û access to only the 24 Monitor consoles. A final tier Û
Û allows a PERsonal connection to just 1 Monitor Û
Û console, which opens the door for any performer Û
Û onstage to have complete control of his, and only Û
Û his, complete Monitor console. Û
Û Û
Û It's time to let SAC change the way you work with Û
Û live audio forever. Welcome to the dawn of a new era Û
Û of Live Sound Mixing! Û
Û Û
Û Û
Û http://www.softwareaudioconsole.com Û
Û Û
Û Û
Û Û
Û Û
Û Installation Notes : Û
Û -------------------- Û
Û Û
Û 1) Unzip, Unrar and run Setup.exe Û
Û Û
Û 2) Enjoy this fine Team AiR release !!! Û
Û Û
Û Û
Û Û
Û Û
ÜÛ ÛÜ
ÜÛ ÛÜ
ÜÛß ßÛÜ
ÜÛÛß ßÛÛÜ
ÛÛÛ ÛÛÛ
ßÛÛÜ ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ Ü Ü Ü Ü ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ÜÛÛß
ßßÛÛÛÜÜÜßß nFO lAYOUT (c) 2006 bEARCAVE-dESIGN ßßÜÜÜÛÛÛßß