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RML Labs Software Audio Console v1.2

Full name: RML.Labs.Software.Audio.Console.v1.2-AiR.nfo


DATE SECTION NAME GROUP SRCH
2009-09-24 ALL RML Labs Software Audio Console v1.2.full.rar Cracked Search .nfo
2009-09-20 ALL RML Labs Software Audio Console v1.2 [FullVersion] Cracked Search .nfo
2009-09-22 ALL [HIGHSPEED] RML Labs Software Audio Console v1.2 Cracked Search .nfo
2009-09-25 ALL [TRUSTED DOWNLOAD] RML Labs Software Audio Console v1.2 Cracked Search .nfo


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    ÛÛÛ        ßßßßßßß         PROUDLY PRESENTS       ßßßßßßßß        ÛÛÛ
     ÛÛÜ                                                             ÜÛÛ
       ÛÜ            RML.Labs.Software.Audio.Console.v1.2           ÜÛ
        Û                                                           Û
        ßÛ                                                         Ûß
         Û  SUPPLIER ..: TEAM AiR                                  Û
         Û  PROTECTION : $$$                                       Û
         Û  SIZE ......: 01 * 4,77MB  	      		           Û
         Û  DATE ......: 10/2008                                   Û
         Û                                                         Û
         Û  SAC is the acronym  for Software Audio Console.  This  Û
         Û  program  runs  in Microsoft  Windows  and turns  your  Û
         Û  Windows  PC  into  a  powerful  virtual  Live  Mixing  Û
         Û  Console.                                               Û
         Û                                                         Û
         Û  SAC   opens   new  realms   of   live  sound   mixing  Û
         Û  capabilities  with  virtual  mixing  technology built  Û
         Û  around a  core hand  coded assembly  language engine.  Û
         Û  The look and  feel of a  fully controllable Front  Of  Û
         Û  House  (FOH)  console,  coupled  with  24   duplicate  Û
         Û  monitor  mixing  consoles with  digital  split points  Û
         Û  from 5 locations within the FOH Input Channels and  2  Û
         Û  locations within the  FOH Return Channels,  creates a  Û
         Û  whole new way of mixing live sound while  eliminating  Û
         Û  and  replacing  racks  of  physical  equipment, snake  Û
         Û  cabling and splitters.                                 Û
         Û                                                         Û
         Û                                                         Û
         Û  The FOH Console                                        Û
         Û                                                         Û
         Û                                                         Û
         Û  The  virtual  console  is  designed  as  a  72  input  Û
         Û  channel, 72  output channel  FOH console,  with Input  Û
         Û  Source, Attenuator, Phase Reverse, Swap L/R, and Mono  Û
         Û  buttons, 5 Band Stereo  EQ with additional Hi  and Lo  Û
         Û  Cut filters, Keying Gate and Compressor with bandpass  Û
         Û  filter, Pre and  Post FX patch  points, 6 Stereo  Aux  Û
         Û  Sends with Pan, 24 Stereo Output Assigns, 8 point  XY  Û
         Û  Surround Pan with separate Sub and Center Chan, Solo,  Û
         Û  Mute, Stereo Pan, long  throw Fader with a  Stereo Hi  Û
         Û  Resolution (-60 dB) Meter on each channel.             Û
         Û                                                         Û
         Û  Any  input  channel may  be  assigned to  any  or all  Û
         Û  output channels  at the  same time.  8 Master  Output  Û
         Û  channels may be routed to any hardware output  device  Û
         Û  while the remaining 16 Output channels can be used as  Û
         Û  subgroup, VCA type Faders, folding back to any of the  Û
         Û  8  Master Faders.  The Aux  Sends may  be internally   Û
         Û  routed  as  virtual  or  patched  out  to  any device  Û
         Û  output, and returned from any device input, in  sync,  Û
         Û  direct into the FOH mix, through 6 independent Return  Û
         Û  channels, each with complete FX patching capabilities  Û
         Û  and their own Hi Resolution Meters.                    Û
         Û                                                         Û
         Û  XY Surround panning is  built in and can  be assigned  Û
         Û  in  any  manner  to up  to  6  discreet outputs.  The  Û
         Û  surround setup can be saved in templates making  5.1,  Û
         Û  7.1, quad surround or any configuration available  at  Û
         Û  the touch of the mouse.                                Û
         Û                                                         Û
         Û  The  console  can be  displayed  in different  views,  Û
         Û  independently  or   simultaneously,  allowing   quick  Û
         Û  access  to  multiple  perspectives  of  the   current  Û
         Û  information.                                           Û
         Û                                                         Û
         Û  The console has extensive navigation capabilities and  Û
         Û  is intimately  linked to  the different  views. There  Û
         Û  are  popup  navigation  menus  that  display  labeled  Û
         Û  channels and track  references, allowing instant  one  Û
         Û  -click access to anywhere you need to go.              Û
         Û                                                         Û
         Û                                                         Û
         Û  The Monitor Consoles                                   Û
         Û                                                         Û
         Û                                                         Û
         Û  The FOH console inputs internally split to 24 monitor  Û
         Û  consoles,  giving essentially  duplicate versions  of  Û
         Û  all  FOH  console  views  and  allowing  you  to  mix  Û
         Û  monitors from master faders  instead of Aux Sends  or  Û
         Û  Matrix knobs. This allows each monitor mix to be  its  Û
         Û  own 72 channel stereo  mix with its own  overlayed Eq  Û
         Û  and Dynamics sections,  as well as  its own 6  stereo  Û
         Û  Aux Sends  and Returns.  Each Monitor  console has  8  Û
         Û  Master Stereo Output Channels, leaving 16 channels to  Û
         Û  be used as subgroups.  The input splits can  be taken  Û
         Û  from the FOH Src, Pst EQ, Pst Dyn, Pre Fader or  Post  Û
         Û  Fader.   Additionally,   Monitor  Mixer   1   can  be  Û
         Û  designated  as  a   master  monitor  mixer   and  all  Û
         Û  remaining monitor mixers  can take their  splits from  Û
         Û  it. Each monitor console and individual input channel  Û
         Û  can use any one  of those split points  independently  Û
         Û  of  every  other  channel,  opening  up  a  brand new  Û
         Û  dimension in monitor mixing routing and control.       Û
         Û                                                         Û
         Û                                                         Û
         Û  The Engine                                             Û
         Û                                                         Û
         Û                                                         Û
         Û  The underlying architecture is an entirely new - from  Û
         Û  the ground up - virtual mixing engine, based on  many  Û
         Û  years of experience with the development and maturity  Û
         Û  of the SAW product line.                               Û
         Û                                                         Û
         Û  The  focus  of  this new  engine  design  is centered  Û
         Û  around the live, low latency input driven  technology  Û
         Û  that forces the engine to sense and trigger precisely  Û
         Û  from  live  input  data  stream  timing.  This engine  Û
         Û  assembles the  data, LIVE,  on the  fly, directly  in  Û
         Û  front  of the  actual data  being played  out by  the  Û
         Û  sound devices, delivering  instant reaction time  and  Û
         Û  the feel of a physical console, without glitching the  Û
         Û  audio data.                                            Û
         Û                                                         Û
         Û  The engine makes extensive use of multi-processor and  Û
         Û  priority  multi-threaded  code design,  and  with its  Û
         Û  hand coded assembly  language techniques, is  capable  Û
         Û  of reaching performance  levels not thought  possible  Û
         Û  within the standard Windows environments.              Û
         Û                                                         Û
         Û  The design uses advanced assembly language techniques  Û
         Û  to emulate  all functions  of the  console portion of  Û
         Û  the  program.  Faders, Eq,  Dynamics,  Aux Sends  and  Û
         Û  Returns,  Meters,  Echo/Delay, Reverb,  etc.  are all  Û
         Û  emulated DSP routines, that rival the performance  of  Û
         Û  hardware based units when used on high-end computers.  Û
         Û  This design also eliminates the need for special  DSP  Û
         Û  based hardware sound devices, allowing standard audio  Û
         Û  sound cards access to all of the design features.      Û
         Û                                                         Û
         Û  The new engine design  allows for most every  program  Û
         Û  operation to be performed  live, while the engine  is  Û
         Û  running, without the need to stop the data stream  to  Û
         Û  change device assignments,  input and output  routing  Û
         Û  or save  sessions and  manipulate Scene  and Sequence  Û
         Û  data.                                                  Û
         Û                                                         Û
         Û  Because of the low latency capabilities, this  engine  Û
         Û  is a perfect match for external fader packs and mixer  Û
         Û  controllers. SAC uses a complete virtual lookup table  Û
         Û  design to link incoming controller signals to virtual  Û
         Û  console and  transport  controls, and other  internal  Û
         Û  functions   of   the   engine.   Different   hardware  Û
         Û  controller  information  can be  stored  in templates  Û
         Û  (without the  need to  update or  rewrite the program  Û
         Û  code) that can be  instantly loaded into the  program  Û
         Û  to  change  from  one  controller  type  to  another,  Û
         Û  without the  need to  restart the  program! Templates  Û
         Û  are available for a wide variety of the most  popular  Û
         Û  controllers,  and  future  templates  will  be   made  Û
         Û  available for download, as new hardware is released.   Û
         Û                                                         Û
         Û                                                         Û
         Û  FX Processing                                          Û
         Û                                                         Û
         Û                                                         Û
         Û  A brand new powerful SAC API (Application Programming  Û
         Û  Interface) has  been developed  for handling  FX Plug  Û
         Û  -Ins. This  interface offers  one of  the most direct  Û
         Û  and  streamlined  protocols  for  passing information  Û
         Û  between the application and processing plug-ins. This  Û
         Û  design  also  offers  enhanced  power  and   control,  Û
         Û  including  automation   capability,  while   actually  Û
         Û  increasing overall efficiency. The API is compatibile  Û
         Û  with most Native SAWStudio plugins.                    Û
         Û                                                         Û
         Û  The DirectX  and VST  protocols are  seamlessly woven  Û
         Û  into  the engine  design, with  all plug-ins  of all   Û
         Û  types showing  in one  common effects  choice window.  Û
         Û  With the current availability of numerous DirectX and  Û
         Û  VST  plug-ins  to  choose  from,  you  can  begin  FX  Û
         Û  processing  immediately  without  waiting  for future  Û
         Û  development.                                           Û
         Û                                                         Û
         Û  Effects  are  hot-patchable,  meaning  they  can   be  Û
         Û  plugged in and out in real-time during playback!  The  Û
         Û  engine will automatically  initialize and insert  the  Û
         Û  plug-in directly into the audio loop in perfect sync,  Û
         Û  without the need to stop the stream.                   Û
         Û                                                         Û
         Û                                                         Û
         Û  TCP/IP Remote Network Access                           Û
         Û                                                         Û
         Û                                                         Û
         Û  SAC also  includes an  extensive internal  networking  Û
         Û  engine that allows  up to 28  remote users to  access  Û
         Û  the system via  standard TCP/IP network  connections.  Û
         Û  You  can  use  a simple  ethernet  cable  and hub  or  Û
         Û  switcher,  or  a wireless  system  to allow  complete  Û
         Û  freedom to roam the venue and control everything from  Û
         Û  a remote laptop. A set of user stats can control  the  Û
         Û  access rights of anyone connected to the host system.  Û
         Û  You can connect  as a FOH  engineer, which gives  you  Û
         Û  access to FOH  and all 24  Monitor consoles. You  can  Û
         Û  also  connect  as  a MON  engineer,  which  gives you  Û
         Û  access to only the 24 Monitor consoles. A final  tier  Û
         Û  allows  a  PERsonal  connection  to  just  1  Monitor  Û
         Û  console,  which  opens  the  door  for  any performer  Û
         Û  onstage to  have complete  control of  his, and  only  Û
         Û  his, complete Monitor console.                         Û
         Û                                                         Û
         Û  It's time  to let  SAC change  the way  you work with  Û
         Û  live audio forever. Welcome to the dawn of a new  era  Û
         Û  of Live Sound Mixing!                                  Û
         Û                                                         Û
         Û                                                         Û
         Û  http://www.softwareaudioconsole.com                    Û
         Û                                                         Û
         Û                                                         Û
         Û                                                         Û
         Û                                                         Û
         Û  Installation Notes :                                   Û
         Û  --------------------                                   Û
         Û                                                         Û
         Û  1) Unzip, Unrar and run Setup.exe                      Û
         Û                                                         Û
         Û  2) Enjoy this fine Team AiR release !!!                Û
         Û                                                         Û
         Û                                                         Û
         Û                                                         Û
         Û                                                         Û
        ÜÛ                                                         ÛÜ
       ÜÛ                                                           ÛÜ
      ÜÛß                                                           ßÛÜ
    ÜÛÛß                                                             ßÛÛÜ
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     ßßÛÛÛÜÜÜßß      nFO lAYOUT (c) 2006 bEARCAVE-dESIGN      ßßÜÜÜÛÛÛßß
			   			


 


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