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Garage Games Torque Game Builder Pro v1.6
Full name: Garage.Games.Torque.Game.Builder.Pro.v1.6-DVT.nfo
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0-DAY 2008-01-22 12:26 |
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°ß²²²Û±±±²Û Garage Games Torque Game Builder Pro v1.6 Û²±±±Û²²²ß°±
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ÜÛÛ²²Ý ²² ²² Þ²²ÛÛÜÜ
²Û²²ß ²²ß Released on 01/22/08 for exclusive usage by ß²² ß²²Û²ß
²ß² Üß° members of the release scene. This isnt something °ßÜ ²ß²Ü
° ßÜ ²Ý ° to share with your school mates and not for sale. ° Þ² Üß °Û
²Ü °²±²Ü ° Go and ask mommy to buy this app if you like it! ° ܲ±²° ܲÛ
ÛÛ²²²ß± ° ° ±ß²²²ÛÛß
ßÛÛÛÜ ° °± Company ..: Garage Games ±° ° ÜÛÛÛß±
ÞÛÛÛÝ ±° Url ......: www.GarageGames.com °± ÞÛÛÛÝ °
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ßÛÛÛÜ ° °± Ü ±²ÛÛÝ °°ÜÛ²ß °ßß ßß° ß²Ûܰ° ÞÛÛ²± Ü ±° ° ÜÛÛÛß±
ÞÛÛÛÝ ±° ²Û ß²Û ±ÞÛ± Release Information ²Ûݱ Û²ß Û² °± ÞÛÛÛÝ °
ÜÛÛ²²Ý ²² ß ß Üܲ² °°°°°°°°°°°°°°°°°°° ²²ÜÜ ß ß ²² Þ²²ÛÛÜÜ
²Û²²ß ²²ß ßß ßß ß²² ß²²Û²ß
²ß² Üß° °ßÜ ²ß²Ü
° ßÜ ²Ý ° This is the Pro version of Torque Game Builder, ° Þ² Üß °Û
²Ü °²±²Ü ° which includes source code, with our special Indie ° ܲ±²° ܲÛ
ÛÛ²²²ß± ° discount. To purchase this product you need to be ° ±ß²²²ÛÛß
ßÛÛÛÜ ° °± an Indie (am I an Indie?). If you want to purchase ±° ° ÜÛÛÛß±
ÞÛÛÛÝ ±° the binary-only version, you need to buy Torque °± ÞÛÛÛÝ °
ÜÛÛ²²Ý ²² Game Builder. ²² Þ²²ÛÛÜÜ
²Û²²ß ²²ß ß²² ß²²Û²ß
²ß² Üß° You have an idea, but not enough time, know-how, or °ßÜ ²ß²Ü
° ßÜ ²Ý ° resources to start from scratch and create your own ° Þ² Üß °Û
²Ü °²±²Ü ° tools and technology. Torque Game Builder (TGB) ° ܲ±²° ܲÛ
ÛÛ²²²ß± ° offers an unmatched set of features, including ° ±ß²²²ÛÛß
ßÛÛÛÜ ° °± animated sprites, flexible tiles, particle system, ±° ° ÜÛÛÛß±
ÞÛÛÛÝ ±° swept-polygon collision, rigid body physics, and °± ÞÛÛÛÝ °
ÜÛÛ²²Ý ²² hardware-accelerated 2D rendering. A perfect entry ²² Þ²²ÛÛÜÜ
²Û²²ß ²²ß into game development and springboard to other, ß²² ß²²Û²ß
²ß² Üß° even more powerful GarageGames tools. °ßÜ ²ß²Ü
° ßÜ ²Ý ° ° Þ² Üß °Û
²Ü °²±²Ü ° As a full-featured, next generation 2D engine, ° ܲ±²° ܲÛ
ÛÛ²²²ß± ° Torque Game Builder is your ticket, making it fast ° ±ß²²²ÛÛß
ßÛÛÛÜ ° °± and fun to go from concept to completion. The ±° ° ÜÛÛÛß±
ÞÛÛÛÝ ±° ToolSet Editors give you easy access to GUI °± ÞÛÛÛÝ °
ÜÛÛ²²Ý ²² creation, complex tiles, particle effects, level ²² Þ²²ÛÛÜÜ
²Û²²ß ²²ß building, and packaging, making it possible to ß²² ß²²Û²ß
²ß² Üß° program high-end functionality into your game and °ßÜ ²ß²Ü
° ßÜ ²Ý ° turn your vision into a playable reality. CodeOnce ° Þ² Üß °Û
²Ü °²±²Ü ° in TorqueScript, then build your end-product for ° ܲ±²° ܲÛ
ÛÛ²²²ß± ° other platforms in just hours. Take advantage of ° ±ß²²²ÛÛß
ßÛÛÛÜ ° °± step-by-step tutorials, a complete reference guide, ±° ° ÜÛÛÛß±
ÞÛÛÛÝ ±° and support from GarageGames experts and the °± ÞÛÛÛÝ °
ÜÛÛ²²Ý ²² extensive online community. ²² Þ²²ÛÛÜÜ
²Û²²ß ²²ß ß²² ß²²Û²ß
²ß² Üß° Read more about Torque Game Builder at the TGB Home °ßÜ ²ß²Ü
° ßÜ ²Ý ° Page. ° Þ² Üß °Û
²Ü °²±²Ü ° ° ܲ±²° ܲÛ
ÛÛ²²²ß± ° ° ±ß²²²ÛÛß
ßÛÛÛÜ ° °± Features ±° ° ÜÛÛÛß±
ÞÛÛÛÝ ±° °± ÞÛÛÛÝ °
ÜÛÛ²²Ý ²² PIXELBLAST ²² Þ²²ÛÛÜÜ
²Û²²ß ²²ß TGB's hardware-accelerated rendering engine handles ß²² ß²²Û²ß
²ß² Üß° sprites, parallax scrolling, 3D objects, layers, °ßÜ ²ß²Ü
° ßÜ ²Ý ° camera, and multiple scenes with ease, quickly ° Þ² Üß °Û
²Ü °²±²Ü ° converting your vision into reality. ° ܲ±²° ܲÛ
ÛÛ²²²ß± ° ° ±ß²²²ÛÛß
ßÛÛÛÜ ° °± * Hardware Accelerated SceneGraph Driven Framework ±° ° ÜÛÛÛß±
ÞÛÛÛÝ ±° Hierarchical data structure which manages your °± ÞÛÛÛÝ °
ÜÛÛ²²Ý ²² game's parameters. Change game-wide properties or ²² Þ²²ÛÛÜÜ
²Û²²ß ²²ß only those pertaining to a specific class of ß²² ß²²Û²ß
²ß² Üß° objects. °ßÜ ²ß²Ü
° ßÜ ²Ý ° ° Þ² Üß °Û
²Ü °²±²Ü ° * Full Sprite Support ° ܲ±²° ܲÛ
ÛÛ²²²ß± ° Sprite rendering in TGB is ultra-fast. Scale, ° ±ß²²²ÛÛß
ßÛÛÛÜ ° °± rotate, and animate them or outfit them with full ±° ° ÜÛÛÛß±
ÞÛÛÛÝ ±° collision and physics properties. °± ÞÛÛÛÝ °
ÜÛÛ²²Ý ²² ²² Þ²²ÛÛÜÜ
²Û²²ß ²²ß * Parallax Scrolling ß²² ß²²Û²ß
²ß² Üß° Define multiple scrolling backgrounds, which you °ßÜ ²ß²Ü
° ßÜ ²Ý ° can then sort and assign to different rendering ° Þ² Üß °Û
²Ü °²±²Ü ° layers with different scrolling speeds, simulating ° ܲ±²° ܲÛ
ÛÛ²²²ß± ° a 3D scrolling environment. ° ±ß²²²ÛÛß
ßÛÛÛÜ ° °± ±° ° ÜÛÛÛß±
ÞÛÛÛÝ ±° * Layers °± ÞÛÛÛÝ °
ÜÛÛ²²Ý ²² Assign objects to layers, and sort for rendering, ²² Þ²²ÛÛÜÜ
²Û²²ß ²²ß giving you fine-grained control over object ß²² ß²²Û²ß
²ß² Üß° z-ordering and rendering. °ßÜ ²ß²Ü
° ßÜ ²Ý ° ° Þ² Üß °Û
²Ü °²±²Ü ° * Camera ° ܲ±²° ܲÛ
ÛÛ²²²ß± ° Zoom, rotate, and pan the view any time, or mount ° ±ß²²²ÛÛß
ßÛÛÛÜ ° °± the view window to any object. ±° ° ÜÛÛÛß±
ÞÛÛÛÝ ±° °± ÞÛÛÛÝ °
ÜÛÛ²²Ý ²² ²² Þ²²ÛÛÜÜ
²Û²²ß ²²ß ß²² ß²²Û²ß
²ß² Üß° TOOLSET °ßÜ ²ß²Ü
° ßÜ ²Ý ° Manage particle effects, tile maps, user interface, ° Þ² Üß °Û
²Ü °²±²Ü ° level construction, and more with TGB's integrated ° ܲ±²° ܲÛ
ÛÛ²²²ß± ° editors, allowing you to spend more time designing ° ±ß²²²ÛÛß
ßÛÛÛÜ ° °± and less time coding. ±° ° ÜÛÛÛß±
ÞÛÛÛÝ ±° °± ÞÛÛÛÝ °
ÜÛÛ²²Ý ²² * Tile Editor ²² Þ²²ÛÛÜÜ
²Û²²ß ²²ß TGB supports richly animated tiles which are fully ß²² ß²²Û²ß
²ß² Üß° integrated with the collision and physics systems. °ßÜ ²ß²Ü
° ßÜ ²Ý ° Objects can collide with tiles, generating full ° Þ² Üß °Û
²Ü °²±²Ü ° physics responses on the object. ° ܲ±²° ܲÛ
ÛÛ²²²ß± ° ° ±ß²²²ÛÛß
ßÛÛÛÜ ° °± * Particle Editor ±° ° ÜÛÛÛß±
ÞÛÛÛÝ ±° Manage effects, emitters, and particles by °± ÞÛÛÛÝ °
ÜÛÛ²²Ý ²² controlling texture, scale, visibility, color, ²² Þ²²ÛÛÜÜ
²Û²²ß ²²ß intensity, motion forces, rotation, and other ß²² ß²²Û²ß
²ß² Üß° properties over time. °ßÜ ²ß²Ü
° ßÜ ²Ý ° ° Þ² Üß °Û
²Ü °²±²Ü ° * GUI Editor ° ܲ±²° ܲÛ
ÛÛ²²²ß± ° TGB's integrated WYSIWYG Graphical User Interface ° ±ß²²²ÛÛß
ßÛÛÛÜ ° °± Editor makes it easy to create a custom GUI for ±° ° ÜÛÛÛß±
ÞÛÛÛÝ ±° your game. °± ÞÛÛÛÝ °
ÜÛÛ²²Ý ²² ²² Þ²²ÛÛÜÜ
²Û²²ß ²²ß * Level Editor ß²² ß²²Û²ß
²ß² Üß° Click and drag objects and effects from a library °ßÜ ²ß²Ü
° ßÜ ²Ý ° of thumbnail previews, then edit them from inside ° Þ² Üß °Û
²Ü °²±²Ü ° the level editor with context-sensitive editing. ° ܲ±²° ܲÛ
ÛÛ²²²ß± ° ° ±ß²²²ÛÛß
ßÛÛÛÜ ° °± * Packaging Utility ±° ° ÜÛÛÛß±
ÞÛÛÛÝ ±° Analyze your files and save them in the most °± ÞÛÛÛÝ °
ÜÛÛ²²Ý ²² efficient manner possible, automatically conforming ²² Þ²²ÛÛÜÜ
²Û²²ß ²²ß to TGB's EULA. ß²² ß²²Û²ß
²ß² Üß° °ßÜ ²ß²Ü
° ßÜ ²Ý ° ° Þ² Üß °Û
²Ü °²±²Ü ° ° ܲ±²° ܲÛ
ÛÛ²²²ß± ° PHYSICS ENGINE ° ±ß²²²ÛÛß
ßÛÛÛÜ ° °± ±° ° ÜÛÛÛß±
ÞÛÛÛÝ ±° * Rigid Body Dynamics °± ÞÛÛÛÝ °
ÜÛÛ²²Ý ²² Torque Game Builder's rigid body dynamics models ²² Þ²²ÛÛÜÜ
²Û²²ß ²²ß including inertia, linear velocity, angular ß²² ß²²Û²ß
²ß² Üß° velocity, friction, restitution, relaxation, and °ßÜ ²ß²Ü
° ßÜ ²Ý ° damping. ° Þ² Üß °Û
²Ü °²±²Ü ° ° ܲ±²° ܲÛ
ÛÛ²²²ß± ° * Customizable Collision Response System ° ±ß²²²ÛÛß
ßÛÛÛÜ ° °± Simulate collisions in just the objects you specify ±° ° ÜÛÛÛß±
ÞÛÛÛÝ ±° with the ability to turn on or off automatic °± ÞÛÛÛÝ °
ÜÛÛ²²Ý ²² updates from the default physics system. ²² Þ²²ÛÛÜÜ
²Û²²ß ²²ß ß²² ß²²Û²ß
²ß² Üß° °ßÜ ²ß²Ü
° ßÜ ²Ý ° ° Þ² Üß °Û
²Ü °²±²Ü ° COLLISION DETECTION ° ܲ±²° ܲÛ
ÛÛ²²²ß± ° ° ±ß²²²ÛÛß
ßÛÛÛÜ ° °± * Swept-Polygon Collision Detection ±° ° ÜÛÛÛß±
ÞÛÛÛÝ ±° Dual-phase collision detection system performs °± ÞÛÛÛÝ °
ÜÛÛ²²Ý ²² sweptpolygon detection. ²² Þ²²ÛÛÜÜ
²Û²²ß ²²ß ß²² ß²²Û²ß
²ß² Üß° * Collision Polygons °ßÜ ²ß²Ü
° ßÜ ²Ý ° Define tight-fitted custom polygons for your ° Þ² Üß °Û
²Ü °²±²Ü ° sprites which are sized along with the sprite. ° ܲ±²° ܲÛ
ÛÛ²²²ß± ° * Collision Reactions ° ±ß²²²ÛÛß
ßÛÛÛÜ ° °± Generate explosions or other reactions at the ±° ° ÜÛÛÛß±
ÞÛÛÛÝ ±° points of contact between two objects. °± ÞÛÛÛÝ °
ÜÛÛ²²Ý ²² ²² Þ²²ÛÛÜÜ
²Û²²ß ²²ß ß²² ß²²Û²ß
²ß² Üß° °ßÜ ²ß²Ü
° ßÜ ²Ý ° CODEONCE ° Þ² Üß °Û
²Ü °²±²Ü ° Your code will run on Windows, Linux, or OS X, and ° ܲ±²° ܲÛ
ÛÛ²²²ß± ° you can port it into other Torque products as well. ° ±ß²²²ÛÛß
ßÛÛÛÜ ° °± ±° ° ÜÛÛÛß±
ÞÛÛÛÝ ±° TORQUENET LITE °± ÞÛÛÛÝ °
ÜÛÛ²²Ý ²² Incorporate turn-based multiplayer functionality ²² Þ²²ÛÛÜÜ
²Û²²ß ²²ß into your game in a snap with TorqueNet Lite, ß²² ß²²Û²ß
²ß² Üß° adapted from the powerful Torque Network Library °ßÜ ²ß²Ü
° ßÜ ²Ý ° code. ° Þ² Üß °Û
²Ü °²±²Ü ° ° ܲ±²° ܲÛ
ÛÛ²²²ß± ° TORQUESCRIPT ° ±ß²²²ÛÛß
ßÛÛÛÜ ° °± TGB uses the same scripting language as other ±° ° ÜÛÛÛß±
ÞÛÛÛÝ ±° Torque products. If you already use TGE, scripting °± ÞÛÛÛÝ °
ÜÛÛ²²Ý ²² will be second nature. ²² Þ²²ÛÛÜÜ
²Û²²ß ²²ß ß²² ß²²Û²ß
²ß² Üß° *SOURCEINCLUDED °ßÜ ²ß²Ü
° ßÜ ²Ý ° You get the full C++ source code behind the engine. ° Þ² Üß °Û
²Ü °²±²Ü ° Join the modding community, or just use the ° ܲ±²° ܲÛ
ÛÛ²²²ß± ° improvements that others come up with. ° ±ß²²²ÛÛß
ßÛÛÛÜ ° °± ±° ° ÜÛÛÛß±
ÞÛÛÛÝ ±° °± ÞÛÛÛÝ °
ÜÛÛ²²Ý ²² ²² Þ²²ÛÛÜÜ
²Û²²ß ²²ß ÜÜÜÜ Ü ß²² ß²²Û²ß
²ß² Üß° ° ܲ²²±°° ßþÜ ° °ßÜ ²ß²Ü
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° (( nFO layout by ixlover / buddha ))
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