|
CMLabs Vortex Simulation Toolkit v3.0
Full name: CMLabs.Vortex.Simulation.Toolkit.v3.0-CORE.nfo
Info
| Views
| Downloads
| Options
|
Section: Date: |
0-DAY 2007-05-13 20:57 |
Total: Today: |
0 0 |
Total: Today: |
0 0 |
Download: |
.nfo |
Ü ß ß Ü
Ü ÜÜÛß ßÛÜÜ Ü
ÜßßÛÜ ÜÛß ÜÜßÛÛß ßÛÛßÜÜ ßÛÜ ÜÛßßÜ
Ü ÞÛÜß Ü ßß ÜÛÛß t h e c r a c k e r s o f ßÛÛÜ ßß Ü ßÜÛÝ Ü
ßÜ ÛÛÛÜ ß ÜÜÜß ÛÛÛ ÛÛÛ ßÜÜÜ ß ÜÛÛÛ Üß
ß ÜÜ ßßßÜßÛÛÛß ÛÛÛ ÜÜÜ ÜÜÜ ÜÜÜ ÜÜÜÜ ÜÜÜ ÛÛÛ ßÛÛÛßÜßßß ÜÜ ß
ÛÛÛ ßÛß ÛÛÛ ÜÛÛ²²ÛÛÜ ÜÛÛÛ²ÛÛÜ ÛÛÛÛ²ÛÛÜ ÞÛ²²ÛÛÛ²ÛÝ ÛÛÛ ßÛß ÛÛÛ
ÛÛÛ ß ÛÛÛ ÛÛ²ÛßßÛÛÛÝÛ²ÛÛßßÛÛ²ÛÞÛ²ÛßÛÛÛÝ ²²ÛÛßÛÛßß ÛÛÛ ß ÛÛÛ
ÛÛÛ ÛÛÛ ÞÛÛÛÝ Û²ÛÞÛÛÛÝ ÞÛÛ ÛÛÛÝ Û²Û ÞÛÛÝ ÛÛÛ ÛÛÛ
ÛÛÛÛÛ ÞÛ²Û ÞÛÛßÞÛÛÛ ÛÛÛÝÛÛÛ ÜÛÛÛÝÛÛ²ÛÜÜÜ ÛÛÛÛÛ
ÛÛÛ ÛÛÛÝ Û²ÛÝ ÞÛ² Þ²ÛÛÛ²Ûß ÞÛÛÛÛÛÛÝ ÛÛÛ
ÜÛÜÜÜÛÜ ÞÛÛÛ ÛÛÜÞÛÛÛ ÛÛÛÝÛÛÛßßÛÛÛ ²ÛÛ²ßßß ÜÛÜÜÜÛÜ
[rAD!s] ÛÛÛßß ßßÜ Û²ÛÝ ÞÛÛÝÛÛÛÝ Þ²Û Û²Û Û²ÛÝÞÛÛÛÝÜÜ Üßß ßßÛÛÛ
ÛÛß ÞÛ²ÛÛÜÛ²ÛÝÞÛ²ÛÛÜÛÛÛÝ ÛÛÛ ÞÛÛÛ Û²ÛÛÛ²ÛÜ ßÛÛ
²ÛÛÜ ßÛÛÛ²ÛÛß ßÛÛÛ²²Ûß ÞÛ²ÛÝ ÞÛ²ÝÞ²ÛÛ²ÛÛÛÛÝ Ü²Û²
ß²²Û ßßß ßßß ßßßßß ßßß ßßßßß Û²Ûß
²Ý Ü ßÛÝ ÞÛß Ü Þ²
ÞÝ Û ÛÝ p r e s e n t ÞÛ Û ÞÝ
² ² þßß ßßþ ² ²
ÞÝ ÛÝ CMLabs Vortex Simulation Toolkit v3.0 ÞÛ Þ
þ ÞÛ ÛÝ þ
ÛÝ ÞÛ
ÞÛ Cracked by....: CORE Release-Name..: CR-CLVST.ZIP ÛÝ
ÛÛ Supplied......: CORE Release-Date..: 2007/05/13 ÛÛ
ÛÛÝ Packaged......: CORE Release-Type..: Util ÛÛ
Û²Ý Protection....: FlexLM OS............: Windows Þ²Û
ÞÛÛ Crack/SN......: Language......: English ÛÛÝ
ÞÛÛÝ Rating........: [You decide!] Disks.........: 20 ÛÛÝ
ÞÛÛ ÛÛÝ
Û²Û Û²Û
ÛÛÛ ßÛÜ ÜßßßÜ ÜÛß ÛÛÛ
ÛÛÛÜ ßÜ ÜÛ²ßÜÜß ßÜÜß²ÛÜ Üß ÜÛÛÛ
þ ßÛ²ÛÜÜ ßßÜÜ Üßß ßÜ Üß ßßÜ ÜÜßß ÜÜÛ²Ûß þ
ßÜÜ ßßÛÛÛÛÛÜ ßÜ Þ ßÜÜ Üß ßÜ ÜÜß Üß ÜÛÛÛÛÛßß ÜÜß
ßßÛÜÜÜ ßÛ²ÛÛ Û ß ßßÛÜ ÜÛßß ß Û ÛÛ²Ûß ÜÜÜÛßß
Ü ßßÛÛß ßÛ þß Üßß Þ°² ²°Ý ßßÜ ßþ Ûß ßÛÛßß Ü
Üþ Ü Ü ÞÝ ±±Ý Þ±± ÞÝ Ü Ü þÜ
ÛÝ ß ²ÜÜß ßÜÜ ßÜÜ ²²Û Û²² ÜÜß Üßß ßÜܲ ß ÞÛ
Þ²ÛÜܱ ÜÜÜÛÛß ß Üܲ²ß ß²²ÜÜ ß ßÛÛÜÜÜ ±ÜÜÛ²Ý
ß²Û²ÛÛÛÛ²²Û ÜÛ²ß ß²ÛÜ Û²²ÛÛÛÛÛ²Û²ß
ßßßßß °Ûß ßÛ° ßßßßßßß
°Û ÜßßÜ ÜßßÜ Û
Þݰ²ß ÞÝ ÞÝ ß²°Þ
ßÜ Üß ßÜ Üß
ßß ßß
Üþ þÜ ÜÜß Üß²Ü
ܲßÜ ßÜÜ ÛÝ ß ²ÜÜß ßÜܲ ß ÞÛ Üßß ÜÜÜ Û
Û ÜÜÜ ßßÜ Þ²ÛÜܱ ÜÜÜÛÛß ßÛÛÜÜÜ ±ÜÜÛ²Ý ÞÝ Ü²° ßßÜÜ
ÜÜßß °²Ü ÞÝ ß²Û²ÛÛÛÛ²²Û Û²²ÛÛÛÛÛ²Û²ß ßÜ ß ß Ü ßÜ
Üß Ü ß ß Üß ßßßßß ßßßßßßß ßß²° Ûß ÞÛ
ÛÝ ßÛ °²ßß þß ²Ý
Þ² ßþ ..: DESCRiPTiON :.. ²Ý
Û² ²Û
Û² ²Û
Û² What is Vortex? What is Vx? ²Û
Û² --------------------------- ²Û
Û² ²Û
Û² Vortex simulates rigid multi-body dynamics with no restriction on ²Û
Û² topology; it performs fast collision detection and computes stable ²Û
Û² contacts on arbitrary geometries. Vortex computes impacts, contact ²Û
Û² forces, and all the other forces needed for high-fidelity physics ²Û
Û² based simulations ranging from vehicle dynamics to marine cables, ²Û
Û² including robots and industrial machinery. Vortex adds accurate ²Û
Û² physical motion and interactions to all objects in a scene, ²Û
Û² creating an interactive environment with no artificial ²Û
Û² restrictions on behavior or interactions. ²Û
Û² ²Û
Û² Vx is the new, object oriented, C++ API for Vortex. Vx provides a ²Û
Û² consistent interface to exploit the simulation capabilities of ²Û
Û² Vortex for users familiar with C++, but not necessarily physics ²Û
Û² experts. Knowledge of vector and matrix notation, and basic ²Û
Û² physics, is necessary for complete understanding. ²Û
Û² ²Û
Û² ²Û
Û² Applications of Vortex ²Û
Û² ---------------------- ²Û
Û² ²Û
Û² Vortex provides stable, fast and high-fidelity physics simulation ²Û
Û² for real-time, interactive 3D applications. Vortex is aimed at the ²Û
Û² simulation training and engineering markets. ²Û
Û² ²Û
Û² Interactive means that input signals from the user are fed ²Û
Û² directly to the simulation at each frame to control various ²Û
Û² parameters such as joint angles, forces, etc. In fact, Vortex ²Û
Û² allows arbitrary changes to the structure of the simulated system ²Û
Û² in between steps, without any need to reconfigure or restart the ²Û
Û² simulation. ²Û
Û² ²Û
Û² Real-time means the simulation runs at the frame rate of a visual ²Û
Û² display, from 30-80 Hz. Vortex is fast enough to be deliver real ²Û
Û² physics simulation for real life applications running at 60 frames ²Û
Û² per second or higher. For instance, for ground vehicle prototyping ²Û
Û² and operator training applications, Vortex runs significantly ²Û
Û² faster than the display rate, leaving enough time for graphics and ²Û
Û² additional processing. ²Û
Û² ²Û
Û² Vortex integrates to 3D graphics applications through geometric ²Û
Û² collision detection and automatic contact computation. The only ²Û
Û² limit on the geometric objects that can be used in a Vortex ²Û
Û² physics simulation is the imagination of the graphics designer or ²Û
Û² the computer resources. ²Û
Û² ²Û
Û² Because Vortex provides real-time interactive physics for 3D ²Û
Û² graphics applications, it occupies a new segment in the simulation ²Û
Û² market. Traditional engineering design products provide a high ²Û
Û² degree of fidelity, but are not real-time products, and seldom ²Û
Û² allow arbitrary contacts, arbitrary geometires, or dynamic ²Û
Û² reconfiguration. Other products built for the computer game ²Û
Û² industry lack the fidelity and accuracy needed to simulate actual ²Û
Û² objects, particularly those that must move under constraints from ²Û
Û² other objects like automobile suspensions or robot arms. ²Û
Û² ²Û
Û² The degree of physical fidelity in Vortex simulations meets the ²Û
Û² needs of real-time interactive 3D graphics simulations. Vortex ²Û
Û² will simulate the behavior of machinery in a way that makes ²Û
Û² possible effective computer-based training, product prototyping ²Û
Û² and usability testing. ²Û
Û² ²Û
Þ²ÝÜ ÜÞ²Ý
ß°ß ß°ß
þß ßþ
ßÜ ÜÜ Ü Ü ÜÜ Üß
ß Ü þ Üßß ß ß±ß ß±ß ß ßßÜ þ Ü ß
ÞÝ ß Ü Ü Ü Ü ß ÞÝ
ܲßÜ ßÜÜ ßþ Ü þß ßþ Ü þß ÜÜß Üß²Ü
Û ÜÜÜ ßßÜ Üßß ÜÜÜ Û
ÜÜßß °²Ü ÞÝ ÞÝ Ü²° ßßÜÜ
Üß Ü ß ß Üß ßÜ ß ß Ü ßÜ
ÛÝ ßÛ °²ßß ..: iNSTALL/REGiSTER NOTES :.. ßß²° Ûß ÞÛ
Þ² ßþ þß ²Ý
Û² ²Û
Û² ²Û
Û² We provided toolkits for MSVC6, 7 and 8 and the documentation. ²Û
Û² Just unpack and have fun with them! ;) ²Û
Û² ²Û
Û² ²Û
Û² ²Û
Û² ..: iMPORTANT NOTE :.. ²Û
Û² ²Û
Û² Run CORE10k.EXE to verify this release, if CRC-check fails or ²Û
Û² even CORE10k.EXE is missing - you are probably using webshit! ²Û
Û² ²Û
Û² else ²Û
Û² ²Û
Û² Thanks for choosing ²Û
Û² (C)hallenge (O)f (R)everse (E)ngineering! ²Û
Û² ²Û
ÞÛ² ²ÛÝ
ÞÛ² Üþ þÜ ÜÜß Ü߲ܲÛÝ
ßÜ ßÜÜ ÛÝ ß ²ÜÜß ßÜܲ ß ÞÛ Üßß ÜÜÜ
ÜÜÜ ßßÜ Þ²ÛÜܱ ÜÜÜÛÛß ßÛÛÜÜÜ ±ÜÜÛ²Ý ÞÝ Ü²° ßßÜÜ
ÜÜßß °²Ü ÞÝ ß²Û²ÛÛÛÛ²²Û Û²²ÛÛÛÛÛ²Û²ß ßÜ ß ß Ü ßÜ
Üß Ü ß ß Üß ßßßßß ßßßßßßß ßß²° Ûß ÞÛ
ÛÝ ßÛ °²ßß þß ²Ý
ÜÜ Ü ..: CORE NEWS AND iNFOS :.. Ü ÜÜ
ÜÛÛÛÛ ßÜ Üß ÛÛÛÛÜ
ÞÛÛ²ÛÛÝ ÞÝ ÞÝ ÞÛÛ²ÛÛÝ
ÛÛ²ÛÛÛ Û - not available - Û ÛÛÛ²ÛÛ
Þ²Û²ÛÝ Üß ßÜ ÞÛ²Û²Ý
Û²ÛÛ ÞÝ ÞÝ ÛÛ²Û
ÞÛ²Ý ßÜÜ ÜÜß Þ²ÛÝ
ÛÛÝ ßÜ Üß ÞÛÛ
ßÛ ÞÝ ÞÝ Ûß
² Üß ßÜ ²
ÜÛ ßßÛÜ
Üßß ßßÜ
Üß ßÜ
ÜÛÝ ÞÛÜ
²ÛÝ ÛÛ²
ÞÛÛ ÞÛÝ
ÛÛ ÛÛ
ÛÛ ÛÛ
ÛÛ ÛÛ
²ÛÛ ÛÛ
ÞÛÛÝ þßÜ Üßþ ÞÛÝ
Û²ÛÜ ÞÝ ÞÝ ÜÛ²
ßÛÛÛÛÜÜ ÜÜÜÜÛß ßÛÜÜÜÜ ÜÜÛÛÛÛ
ÛÛÛÛ²ÛÛÛÛÛßß ßßÛÛÛÛÛ²ÛÛÛÛ
Þ²Û ßßß ßßß Û²Ý
ÞÛÝ ÞÛÝ
ÞÛÝ ÞÛÝ
Û² ²Û
ÞÛÝ ÞÛÝ
Û² ²Û
ÞÛÝ ÞÛÝ
Û² ²Û
ÛÝ ÛÛ
ÛÛ ÞÛÝ
ÞÛÝ ÞÛÝ
Þ²Ý Þ²Ý
ÛÛ Ü ßþ þß Ü ÛÛ
Þ²Ý þ ß ß þ Þ²Ý
ÛÛ ÜÛßßÜÜ Ü ß ß ß ß Ü ÜÜßßÛÜ ÛÛ
Þ²ÝÜßß ßÛÜ ß²ß ß²ß ÜÛß ßßÜÞ²Ý
ÛÛ ß ß ÛÛ
ÛÛÛ ÛÛÛ
²ÛÛ ÛÛ²
ÞÛÛÝ ÞÛÛÝ
²ÛÛ ÛÛ²
ÛÛ² ²ÛÛ
²ÛÛ Û²Û
ÛÛÛ ÛÛÛ
ÛÛÛ ÛÛÛ
ÛÛ ÛÛ
ÞÝ ÞÝ
Û ÜÜÜ ÜÜÜ Û
Û Üßß ßßÜ lAYOUt & hEADER bY. [rAD!s] Üßß ßßÜ Û
ßÜ ßÜ Û nfO UPdATED ON [2004/12/02] Û Üß Üß
ßßÜÜÜ ÜÜÜß Ü (c) C.O.R.E. 2 0 0 7 Ü ßÜÜÜ ÜÜÜßß
ßßßßß ßßßßß
ú CRC 0F94:CA28
|