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Morgan Kaufmann Effective Prototyping for Software Makers Dec 2006 eBook
Full name: Morgan.Kaufmann.Effective.Prototyping.for.Software.Makers.Dec.2006.eBook-BBL.nfo
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b i b l i o t h e c a - i s - o p e n - t o d a y
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Effective Prototyping for Software Makers (c) by Morgan Kaufmann
publisher
The PDF eBook with ISBN: 0120885689 and Pub Date: December 12, 2006
Was successfully packed into: 08 disks by size 5.00mb
It became possible on: 03/27/2007
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Much as we hate to admit it, most prototyping practice lacks a
sophisticated understanding of the broad concepts of prototypingand its
strategic position within the development process. Often we overwhelm
with a high fidelity prototype that designs us into a corner. Or, we can
underwhelm with a prototype with too much ambiguity and flexibility to
be of much use in the software development process. This book will help
software makersdevelopers, designers, and architectsbuild effective
prototypes every time: prototypes that convey enough information about
the product at the appropriate time and thus set expectations
appropriately. This practical, informative book will help anyonewhether
or not one has artistic talent, access to special tools, or programming
abilityto use good prototyping style, methods, and tools to build
prototypes and manage for effective prototyping. Features
* A prototyping process with guidelines, templates, and worksheets;
* Overviews and step-by-step guides for 9 common prototyping techniques;
* An introduction with step-by-step guidelines to a variety of
prototyping tools that do not require advanced artistic skills;
* Templates and other resources used in the book available on the Web
for reuse;
* Clearly-explained concepts and guidelines;
* Full-color illustrations, and examples from a wide variety of
prototyping processes, methods, and tools. Jonathan Arnowitz is a
principal user experience designer at SAP Labs and is the
co-editor-in-chief of Interactions Magazine. Most recently Jonathan was
a senior user experience designer at Peoplesoft. He is a member of the
SIGCHI executive committee, and was a founder of DUX, the first ever
joint conference of ACM SIGCHI, ACM SIGGRAPH, AIGA Experience Design
Group, and STC. Michael Arent is the manager of user experience design
at SAP Labs, and has previously held positions at Peoplesoft, Inc, Adobe
Systems, Inc, Sun Microsystems, and Apple Computer, Inc. He holds
several U.S. patents. Nevin Berger is design director at Ziff Davis
Media. Previously he was a senior interaction designer at Oracle
Corporation and Peoplesoft, Inc., and has held creative director
positions at ZDNet, World Savings, and OFOTO, Inc.
* A prototyping process with guidelines, templates, and worksheets;
* Overviews and step-by-step guides for 9 common prototyping techniques;
* An introduction with step-by-step guidelines to a variety of
prototyping tools that do not require advanced artistic skills;
* Templates and other resources used in the book available on the Web
for reuse;
* Clearly-explained concepts and guidelines;
* Full-color illustrations, and examples from a wide variety of
prototyping processes, methods, and tools.
* www.mkp.com/prototyping
http://www.amazon.com/exec/obidos/tg/detail/-/0120885689/
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