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GoBug v2.0.2.0 WinALL Cracked
Full name: GoBug.v2.0.2.0.WinALL.Cracked-BLiZZARD.nfo
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Section: Date: |
0-DAY 2005-07-07 10:40 |
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.nfo |
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ßß Üß° ß²Ü °²ßßßß²Ü 0day-section ܲßßßß²° Ü²ß Ü²ÛÜ °ßÜ ßß
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Û° úoO GoBug v2.0.2.0 Ooú °Û
Û° °Û
Û° release date: 2005-07-17 supplier: TEAM BLZ °Û
Û° disks: 1 cracker: TEAM BLZ °Û
Û° protection: Crippled os: WinALL °Û
Û° °Û
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ÜÜ ßܰ °Üß ÜÜ
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ßß Üß° °²ßßßß²Û programnfo Û²ßßßß²° °ßÜ ßß
Û° Üß ßþú ú ú úþß °Û
Û° ²Û ßÜÜ °Û
Û° Üß ²Û °Û
Û° ß °Û
Û° A symbolic debugger for Windows programmers with special features to °Û
Û° analyse Windows code, data, events and messages. °Û
Û° °Û
Û° Specifications: code, data, events and messages. °Û
Û° °Û
Û° - Runs on Windows 9x, ME, NT4, 2000 and XP.ages. °Û
Û° °Û
Û° - Runs another Windows program (the "debuggee") in closely controlled °Û
Û° conditions so that you can find bugs. °Û
Û° °Û
Û° - Gets the debuggee's symbols (and those of its Dlls) either as olled °Û
Û° embedded in the file (CodeView or COFF format) or from .dbg file or d °Û
Û° .pdb file. Can also get symbols from most .map files if necessary. °Û
Û° °Û
Û° - Displays code and data labels in disassembly. °Û
Û° °Û
Û° - Single steps through the debuggee's code, that is, the processor d °Û
Û° executes a single instruction at a time, which you can watch in the d °Û
Û° codepane. °Û
Û° °Û
Û° - Meanwhile you can watch how this affects the debuggee's registers d °Û
Û° and flags and how it affects the stack by reference to esp or by rs d °Û
Û° reference to ebp enabling you to view stack parameters and local rs d °Û
Û° data. °Û
Û° °Û
Û° - You can execute and jump over procedure calls instead of local rs d °Û
Û° single-stepping into them. °Û
Û° °Û
Û° - There is a comprehensive log which works on three levels: °Û
Û° - The main logpane displays major events in the debuggee, °Û
Û° exceptions, api errors and user input. °Û
Û° - The event/message logpane displays other debuggee events such as °Û
Û° changes to windows and threads. It also displays all messages °Û
Û° with details of the parameters, source and destination in the °Û
Û° sequence in which they occurred. °Û
Û° - The instruction logpane displays each instruction actually °Û
Û° executed and also the changes to the registers after each °Û
Û° execution. The depth of the log levels which are recorded depends °Û
Û° on how you run the debuggee. If you single-step through the code °Û
Û° or run the debuggee fully trapped all three levels are recorded. °Û
Û° If you run the code without the trap, only the event/message panel°Û
Û° is recorded. If you can run the debuggee in the "background" °Û
Û° then unless there is an exception no log events will be recorded. °Û
Û° °Û
Û° - The sequential log is a separate logpane which shows all events and °Û
Û° messages in abbreviated form in strict sequence This can be viewed °Û
Û° while you are single stepping or carrying out debuggee actions, °Û
Û° you can see the events and messages generated. °Û
Û° °Û
Û° - Exceptions can be viewed in the log to see what happened , and the °Û
Û° code which caused the exception can be viewed and jumped over. If he °Û
Û° your code gets into an infinite loops you can try to break into it °Û
Û° using the hot key or using the "traffic light thread control". °Û
Û° °Û
Û° - Threads can be viewed and controlled individually using the thread °Û
Û° buttons and the "traffic light thread control" °Û
Û° You can single-step through more than one thread to see how Windows °Û
Û° switches processor time, memory, stack and register values between °Û
Û° the threads. °Û
Û° °Û
Û° - You can set various types of breakpoints. This allows you to carry °Û
Û° out tests at the breakpoint or single step from there to test that °Û
Û° particular part of your code. You can set code breakpoints (run to a °Û
Û° particular code address, run to particular procedure, run to end of °Û
Û° the current procedure, or run to a new thread) or message breakpoints °Û
Û° (run to any message, run to a particular message, run to a particular °Û
Û° type of message, or run to a message to a particular window °Û
Û° procedure). Also the single-step message break will automatically °Û
Û° break at a message in a window procedure (if enabled). °Û
Û° °Û
Û° - You can change the (ordinary) register values or flags at run-time °Û
Û° to correct errors or to check your code. You can also change the °Û
Û° contents of the stack, so you can test sending different parameters °Û
Û° to the APIs. You can view and change the contents of the MMX °Û
Û° registers, the floating point registers, the 3DNow! registers °Û
Û° the XMM integer registers, the SSE floating point registers, °Û
Û° and the SSE2 floating point registers. °Û
Û° °Û
Û° - You can search memory for specific strings and values and promenade °Û
Û° memory generally, and then view the results or you can view °Û
Û° comprehensive information about the debuggee and its Dlls as loaded. °Û
Û° °Û
Û° - You can inspect all accessible areas as code by using a code aded. °Û
Û° inspector and you can view individual opcodes in the codepane and in °Û
Û° code inspectors. °Û
Û° °Û
Û° - Data inspectors can show data by area or by symbol.codepane and in °Û
Û° °Û
Û° - Code and data inspectors can be created in various ways, for °Û
Û° example by reference to symbols, addresses within the loaded °Û
Û° executables. or by register value. °Û
Û° °Û
Û° - You can set up special symbol inspectors allowing you to view only °Û
Û° those symbols which are of interest at any one time. °Û
Û° °Û
Û° - You can view and extract the debuggee's and its Dll's resources. °Û
Û° °Û
Û° Ü °Û
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ßß Üß° ß²Ü °²ßßßß²Û installnfo Û²ßßßß²° °ßÜ ßß
Û° Üß ßþú ú ú úþß °Û
Û° °Û
Û° Extract GOBUG2020.ZIP to where you'd like for it to be installed. °Û
Û° (this product comes without a installer) °Û
Û° °Û
Û° Copy BLZ-GOBUG2020-PATCH.EXE to your installed directory and run it °Û
Û° from there. °Û
Û° °Û
Û° Ü °Û
Û° °Û
ÜÜ ßܰ Üß °Üß ÜÜ
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ßß Üß° °²ßßßß²Û group-news Û²ßßßß²° ܲÛÜ °ßÜ ßß
Û° ßþú ú ú úþß Û²Ûß°ßþ °Û
Û° ßßÜ °Û
Û° After more than 4 years of nonstop releasing we are proud to present °Û
Û° you our 6000th 0day release, thus being only the second group ever °Û
Û° to reach this barrier. From the day BLiZZARD was formed in february °Û
Û° 1998 we have always been on the very top of the release rankings and °Û
Û° unlike many other groups we have almost never had any periods of °Û
Û° idleness or relaxation. °Û
Û° Over the years many friends joined us and we have grown to become °Û
Û° one of the biggest groups on the scene. New sections were created °Û
Û° (mp3/iso/pda) and all of them have been a great enrichment °Û
Û° for all of us, however unity and friendship have always remained, °Û
Û° even during times of upheaval and depression. All parts of BLiZZARD °Û
Û° work together with great enthusiasm and harmony. The spirit of a big °Û
Û° family has never vanished and has always given us a very unique °Û
Û° character. °Û
Û° Although we have always appreciated being one of the most active °Û
Û° release groups our primary concern has never been to rule the scene °Û
Û° but to spend a very nice time of our lives along with many good °Û
Û° friends. Friendship and fun will always be our most valuable °Û
Û° principles and according to them we will act. Over the years we have °Û
Û° neither been involved in any groupflames nor have we offended other °Û
Û° scene people without reason. Unlike many other groups we do not °Û
Û° believe in silly and childish flames, we treat our competitors °Û
Û° equal, however we want to give special props to the many old-school °Û
Û° groups which are still active and have survived all the recent busts °Û
Û° and problems. °Û
Û° Furthermore BLiZZARD has always offered its members a unique °Û
Û° atmosphere plus many benefits when it comes to release conditions. °Û
Û° We have shown the scene that you can be on the top without putting °Û
Û° your members under pressure, we simply believe in equality and °Û
Û° friendship. And, of course, many friendships, which go far beyond the °Û
Û° simple cracking business, have been formed. Every BLiZZARD member °Û
Û° will tell you what a great feeling and honour it is to be a part of °Û
Û° our family. It is such a great and motivating feeling to play a part °Û
Û° in it. °Û
Û° For the future we have already set many targets and we will reach °Û
Û° them for sure, expect many suprises from us. °Û
Û° BLiZZARD will never die, see you soon at the 7000th release :) °Û
Û° °Û
Û° °þ
Û° ²° ßÜÜ °Û
Û° Ü ß²ÛÜÜ²Û °Û
ÜÜ ßܰ ²Ü ßß °Üß ÜÜ
Û ²Ûþ ÜÜÜܲÜÜÜܲÛÜÜÜÜÜÜÜÜ Ü²ßþú ú ú úþß²Ü ÜÜÜÜÜÜÜÜÜÜÜÜܲÜÜÜÜ þÛ² Û
ßß Üß° Ü²ß °²ßßßß²Û greetings Û²ßßßß²° °ßÜ ßß
Û° ßÛ° ßþú ú ú úþß °Û
Û° ß °Û
Û° °þ
Û° greets fly out to all groups which actively and courageously work on °Û
Û° building better release conditions and thus keep the scene up. °Û
Û° special greets to our friends in: °Û
Û° acme - arctic - backlash - class - equinox - lnd - oddity °Û
Û° orion - tfa - toads - siechtum °Û
Û° °Û
Û° °Û
ÜÜ ßܰ °Üß ÜÜ
Û ²Ûþ ÜÜÜܲÜÜÜÜÜÜÜÜÜÜÜÜÜÜ Ü²ßþú ú ú úþß²Ü ÜÜÜÜÜÜÜÜÜÜÜÜܲÜÜÜÜ þÛ² Û
ßß Üß° °²ßßßß²Û retired Û²ßßßß²° °ßÜ ßß
Û° ßþú ú ú úþß °Û
Û° °Û
Û° we wish them the best in real life and thank them for all their °Û
Û° great work they have done for blizzard.. we'll never forget you!! °Û
Û° our fallen heroes: xxxxxx - xxxx - xxxxxxxxx - xxxxxxxxx - xxxx °Û
Û° xxxxxxxxxx - XxxxxxxX - Xxxxxx °Û
Û° °Û
Û° Ü °Û
ÜÜ ßܰ ܲ °Üß ÜÜ
Û ²Ûþ ÜÜÜܲÜÜÜÜÜÜÜÜÜÜÜÜÜÜ Ü²ßþú ú ú úþß²Ü ÜÜÜÜÜÛ²ÜÜÜÜÜܲÜÜÜÜ þÛ² Û
ßß Üß° °²ßßßß²Û ?joinin? Û²ßßßß²° ß²Ü °ßÜ ßß
Û° Ü ßþú ú ú úþß °ß °Û
Û° Û² °Û
Û° ßßÜ °Û
Û° °Û
Û° We are a closed group, if we need you then we will contact you! °Û
Û° °Û
Û° Software worth using is worth buying.. keep this in mind! °Û
Û° °Û
Û° last update on: 2002.09.25 °Û
Û° .ú ú. °Û
Û° Üþ þÜ °Û
Û° Ûß ßÛ °Û
ßßܰ ° ÜÛ²° this .nfo drawn °²ÛÜ ° °Üßß
ßßßßßß²ßßßßßßßßßß²Û° by jered^blz! °Û²ßßßßßßßßßß²ßßßßßß
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